add-on.xlm failed to see my new trees textures
add-on.xlm failed to see my new trees textures
Hi,
I've made texture replacement for the trees. (veg_Broadleaf_ChestnutMaple.dds, etc...)
I don't want to overwrite original ones in scenery\global\texture
I've put the DDS files here : C:\Users\ALE\Documents\Prepar3D v4 Add-ons\TREE\textures
& add-on.xml here : C:\Users\ALE\Documents\Prepar3D v4 Add-ons\TREE
I've try to use add-on.xml with this syntax :
<SimBase.Document Type="AddOnXml" version="3,3" id="add-on">
<AddOn.Name>Trees</AddOn.Name>
<AddOn.Description>Trees v1.3</AddOn.Description>
<AddOn.Component>
<Category>Texture</Category>
<Path>textures</Path>
<Type>GLOBAL</Type>
</AddOn.Component>
</SimBase.Document>
But I continue to see the default trees.
In P3dv4 I can see the addon windows declared in the addonXml.
What is wrong ?
Thanks for replies.
Aimé
I've made texture replacement for the trees. (veg_Broadleaf_ChestnutMaple.dds, etc...)
I don't want to overwrite original ones in scenery\global\texture
I've put the DDS files here : C:\Users\ALE\Documents\Prepar3D v4 Add-ons\TREE\textures
& add-on.xml here : C:\Users\ALE\Documents\Prepar3D v4 Add-ons\TREE
I've try to use add-on.xml with this syntax :
<SimBase.Document Type="AddOnXml" version="3,3" id="add-on">
<AddOn.Name>Trees</AddOn.Name>
<AddOn.Description>Trees v1.3</AddOn.Description>
<AddOn.Component>
<Category>Texture</Category>
<Path>textures</Path>
<Type>GLOBAL</Type>
</AddOn.Component>
</SimBase.Document>
But I continue to see the default trees.
In P3dv4 I can see the addon windows declared in the addonXml.
What is wrong ?
Thanks for replies.
Aimé
W10 Prol 64-bit/ Giga X570 AORUS PRO/ Ryzen 9 3900X/ 16GB/ RTX2060/ SyncMaster B2430L/ SyncMaster 2333SW/ LG ULTRAWIDE/ Flight Yoke System/ Saitek Pro Flight Switch Panel/ Saitek Pro Flight Rudder Pedals/ Bravo Throttle Quadrant/ Trackir3
Re: add-on.xlm failed to see my new trees textures
Probably need an absolute path, and I would urge you to NOT use the Documents folder to place your textures.
Ed Wilson
Senior Developer
Mindstar Aviation
Senior Developer
Mindstar Aviation
Re: add-on.xlm failed to see my new trees textures
Hi Ed
I've create a folder in the C:root
Change the path in addOnXml with abolute path
Nothing changed, I continue to see the original ones.
Question
Is GLOBAL value in addOnXml correspond to GLOBAL folder of P3D ?
Thanks
Aimé
I've create a folder in the C:root
Change the path in addOnXml with abolute path
Nothing changed, I continue to see the original ones.
Question
Is GLOBAL value in addOnXml correspond to GLOBAL folder of P3D ?
Thanks
Aimé
W10 Prol 64-bit/ Giga X570 AORUS PRO/ Ryzen 9 3900X/ 16GB/ RTX2060/ SyncMaster B2430L/ SyncMaster 2333SW/ LG ULTRAWIDE/ Flight Yoke System/ Saitek Pro Flight Switch Panel/ Saitek Pro Flight Rudder Pedals/ Bravo Throttle Quadrant/ Trackir3
Re: add-on.xlm failed to see my new trees textures
If your OS is on your C: drive... you will run out of drive space, trust me. You should avoid placing addons on your OS drive, where possible. If this is a product for end users, then they're going to want to be able to install to other drives/paths.
As for why it's not overriding... I don't even know if it's supposed to.
As for why it's not overriding... I don't even know if it's supposed to.
Ed Wilson
Senior Developer
Mindstar Aviation
Senior Developer
Mindstar Aviation
Re: add-on.xlm failed to see my new trees textures
Thanks for the advice, but that does not change anything for the display of textures to replace in global/texture.
I don't understand where the error is.
Regards
Aimé
I don't understand where the error is.
Regards
Aimé
W10 Prol 64-bit/ Giga X570 AORUS PRO/ Ryzen 9 3900X/ 16GB/ RTX2060/ SyncMaster B2430L/ SyncMaster 2333SW/ LG ULTRAWIDE/ Flight Yoke System/ Saitek Pro Flight Switch Panel/ Saitek Pro Flight Rudder Pedals/ Bravo Throttle Quadrant/ Trackir3
Re: add-on.xlm failed to see my new trees textures
Can I hope for a solution to my problem?
W10 Prol 64-bit/ Giga X570 AORUS PRO/ Ryzen 9 3900X/ 16GB/ RTX2060/ SyncMaster B2430L/ SyncMaster 2333SW/ LG ULTRAWIDE/ Flight Yoke System/ Saitek Pro Flight Switch Panel/ Saitek Pro Flight Rudder Pedals/ Bravo Throttle Quadrant/ Trackir3
Re: add-on.xlm failed to see my new trees textures
change as follows ( also your folder)..
I've put the DDS files here : C:\Users\ALE\Documents\Prepar3D v4 Add-ons\TREE\Trees inside TREES put two folders : scenery and texture , scenery empty , inside texture your trees.dds
& add-on.xml here : C:\Users\ALE\Documents\Prepar3D v4 Add-ons\TREE
I've try to use add-on.xml with this syntax :
<SimBase.Document Type="AddOnXml" version="3,3" id="add-on">
<AddOn.Name>Trees</AddOn.Name>
<AddOn.Description>Trees v1.3</AddOn.Description>
<AddOn.Component>
<Category>Scenery</Category>
<Path>Tree</Path>
<Type>GLOBAL</Type> <<<this is default but leave it no harm..
<Layer>9</Layer> <<<important , without it the layer is at the top and wont show ..
</AddOn.Component>
Jorge
I've put the DDS files here : C:\Users\ALE\Documents\Prepar3D v4 Add-ons\TREE\Trees inside TREES put two folders : scenery and texture , scenery empty , inside texture your trees.dds
& add-on.xml here : C:\Users\ALE\Documents\Prepar3D v4 Add-ons\TREE
I've try to use add-on.xml with this syntax :
<SimBase.Document Type="AddOnXml" version="3,3" id="add-on">
<AddOn.Name>Trees</AddOn.Name>
<AddOn.Description>Trees v1.3</AddOn.Description>
<AddOn.Component>
<Category>Scenery</Category>
<Path>Tree</Path>
<Type>GLOBAL</Type> <<<this is default but leave it no harm..
<Layer>9</Layer> <<<important , without it the layer is at the top and wont show ..
</AddOn.Component>
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
Re: add-on.xlm failed to see my new trees textures
Hi Jordge,
Thanks for answer, but unfortly, don't works for me.
The new scenery is detected when P3d launchs, as like a new scenery is installed, but I continue to see the default trees.
I've copy and past your code in add-on.xml as you write.
Don't understand what happen.
Thanks again to try help me.
Regards
Aimé
Thanks for answer, but unfortly, don't works for me.
The new scenery is detected when P3d launchs, as like a new scenery is installed, but I continue to see the default trees.
I've copy and past your code in add-on.xml as you write.
Don't understand what happen.
Thanks again to try help me.
Regards
Aimé
W10 Prol 64-bit/ Giga X570 AORUS PRO/ Ryzen 9 3900X/ 16GB/ RTX2060/ SyncMaster B2430L/ SyncMaster 2333SW/ LG ULTRAWIDE/ Flight Yoke System/ Saitek Pro Flight Switch Panel/ Saitek Pro Flight Rudder Pedals/ Bravo Throttle Quadrant/ Trackir3
Re: add-on.xlm failed to see my new trees textures
Aime , can you tell me where you look for the new texture tree , say airport icao , I would like to test this ..
lets say for the veg_chestnutmaple.dds..
Jorge
lets say for the veg_chestnutmaple.dds..
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
Re: add-on.xlm failed to see my new trees textures
For Ed from the SDK...
For each add-on package being processed, its add-on components, found inside the package, are processed in the order they are read. By default, add-on components processed via packages will take precedence over any add-on components not found in a package (i.e. entries in add-on configuration files).
the same if in an addon you have two components with the same name , the first one will be used the other discarded..
Jorge
For each add-on package being processed, its add-on components, found inside the package, are processed in the order they are read. By default, add-on components processed via packages will take precedence over any add-on components not found in a package (i.e. entries in add-on configuration files).
the same if in an addon you have two components with the same name , the first one will be used the other discarded..
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
Re: add-on.xlm failed to see my new trees textures
However, that does not discuss overriding core sim files, only duplicates from multiple packages.
Ed Wilson
Senior Developer
Mindstar Aviation
Senior Developer
Mindstar Aviation
Re: add-on.xlm failed to see my new trees textures
For Jorge,
In fact, it's for my replacement trees for use on fotoreal sceneries who uses default trees, to avoid overwriting the original files in global/texture.
Here the files :
https://drive.google.com/file/d/0BzTKE8 ... sp=sharing
By the way, the user can activates or disables from the menu Option/Addons... from P3d.
Friendly
Aimé
In fact, it's for my replacement trees for use on fotoreal sceneries who uses default trees, to avoid overwriting the original files in global/texture.
Here the files :
https://drive.google.com/file/d/0BzTKE8 ... sp=sharing
By the way, the user can activates or disables from the menu Option/Addons... from P3d.
Friendly
Aimé
W10 Prol 64-bit/ Giga X570 AORUS PRO/ Ryzen 9 3900X/ 16GB/ RTX2060/ SyncMaster B2430L/ SyncMaster 2333SW/ LG ULTRAWIDE/ Flight Yoke System/ Saitek Pro Flight Switch Panel/ Saitek Pro Flight Rudder Pedals/ Bravo Throttle Quadrant/ Trackir3
Re: add-on.xlm failed to see my new trees textures
Aime , you have not told me where to look for the picture you show as comparicson , also the comparison is between V1 and V11 , how about default ,.. anyway try this
https://www.dropbox.com/s/ktwpvnat47ji69h/aime.zip?dl=0
download this zip , unzip it and place the aime folder anywhere you like , then inside there is a aime.bat file double click it and see..(thi s is for P3D V3 only)
Jorge
https://www.dropbox.com/s/ktwpvnat47ji69h/aime.zip?dl=0
download this zip , unzip it and place the aime folder anywhere you like , then inside there is a aime.bat file double click it and see..(thi s is for P3D V3 only)
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
Re: add-on.xlm failed to see my new trees textures
Sorry forgot to say , make sure P3D is not running when you execute the bat file..
Jorge
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
Re: add-on.xlm failed to see my new trees textures
Ed yes ,I see but now "add-on components processed via packages will take precedence over any add-on components not found in a package (i.e. entries in add-on configuration files). " this may seem to be the answer , thats why I created a package for Aime ...will see....still one can read as you said ...ambiguous..
Jorge
Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR
System i9-9990 4.7Ghz 32GB W11 Nvidia GeForce RTX 2080 8GB