Taxiways and runways not considered hard surfaces in 2.2

Discussion related to terrain/scenery design.
frazer
Posts: 5
Joined: Wed Jan 04, 2012 8:45 pm

Postby frazer » Sat May 17, 2014 3:54 pm

Hi,



I've now tried a scenery I created initially for FSX in Prepar3d 2.2. It looks OK, but all the taxiways and runways behave like they are made of grass or gravel. Then taxing the aircraft bumps like going outside of the runway and I can see smoke coming from the gear in external views.



Here's an example how it looks like (but this screenshot is an old one and not on a taxiway):

1f8m14.png



This wasn't a problem in 1.4, 2.0 or 2.1. What changed in 2.2 that made this happen to my scenery?



Regards,

Daniel

timmo
Posts: 46
Joined: Thu Nov 22, 2012 6:03 am

Postby timmo » Mon May 19, 2014 5:33 pm

This has been discussed already I believe- A search of the forum should answer your questions but the solution is to re-export it from the latest version of ADE I believe.

frazer
Posts: 5
Joined: Wed Jan 04, 2012 8:45 pm

Postby frazer » Tue Jun 03, 2014 5:10 pm



Quote:

Quote from timmo on May 19, 2014, 17:33

This has been discussed already I believe- A search of the forum should answer your questions but the solution is to re-export it from the latest version of ADE I believe.




Hi and thanks for the answer.



I tried to export it again using the latest version, but I'm afraid that there wasn't any difference :(


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