Hello,
I successfully was able to create custom photoreal scenery with FsEarthTiles and then put autogen on it (Buildings and vegeation) with Scenproc.
This is first very tedious and second special Landmarks like cathedrals, arenas etc. won't Show up anymore.
Is there a way so that I can make the default autogen objects and textures (incl. vegetatoin) being automatically placed on my photoreal scenery without having to create it manually?
Default autogen on custom photoreal scenery
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- Posts: 3
- Joined: Sun Jul 16, 2017 11:43 am
Re: Default autogen on custom photoreal scenery
No, and why would you want random objects littering your photo ground?
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- Posts: 3
- Joined: Sun Jul 16, 2017 11:43 am
Re: Default autogen on custom photoreal scenery
AGN files must be in the texture dir of the photoscenery
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- Posts: 3
- Joined: Sun Jul 16, 2017 11:43 am
Re: Default autogen on custom photoreal scenery
Yes.RoperPryde wrote: ↑Mon Jul 17, 2017 9:47 pm So your screen shows custom photoreal scenery beneath the Bridge?
Re: Default autogen on custom photoreal scenery
it that an object BGL or a reference BGL, Microsoft did a wonderful job of giving several file types the same file extension! like mesh and photoscsenery. Can you open the BGL up in tmf for MCX?
If you have made your own auto gen files i don't think you ca mix them, ask arno if autogen merge will do this?
if you have a object placement bgl there is no reason it should not show up.
If you have made your own auto gen files i don't think you ca mix them, ask arno if autogen merge will do this?
if you have a object placement bgl there is no reason it should not show up.