I'm wondering if you can help me. I'm having a really weird issue with alphas in P3D V2.2, but whatever I do, another problem seems to pop up. Here's a few screens of the grass issue:
As you can see, the grass seems to have a weird alpha issue around the RGB at a distance in P3D but seems OK in FSX. Here are my material settings:
Turning off "Z-Write Alpha" resulted in the grass being sorted behind the Ground Poly in P3D V2.2 only (worked fine in FSX). I've tried using "Default Opaque" but the result is the grass alpha looking far too hard and harsh from a distance.
Any ideas? I'm pretty much out of them now...
Discussion related to terrain/scenery design.
3 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 12 guests