[P3D V2.2] Grass alpha

Discussion related to terrain/scenery design.
ralinn
Posts: 5
Joined: Mon May 14, 2012 3:34 pm

Postby ralinn » Tue May 13, 2014 8:09 am

Hey all,



I'm wondering if you can help me. I'm having a really weird issue with alphas in P3D V2.2, but whatever I do, another problem seems to pop up. Here's a few screens of the grass issue:



FSX

image.jpg



P3D V2.2

image.jpg



As you can see, the grass seems to have a weird alpha issue around the RGB at a distance in P3D but seems OK in FSX. Here are my material settings:



image.jpg



Turning off "Z-Write Alpha" resulted in the grass being sorted behind the Ground Poly in P3D V2.2 only (worked fine in FSX). I've tried using "Default Opaque" but the result is the grass alpha looking far too hard and harsh from a distance.



Any ideas? I'm pretty much out of them now...



Thanks,

Russ

timmo
Posts: 46
Joined: Thu Nov 22, 2012 6:03 am

Postby timmo » Sun May 18, 2014 7:26 pm

What image format are you using for your textures?

ralinn
Posts: 5
Joined: Mon May 14, 2012 3:34 pm

Postby ralinn » Mon May 19, 2014 4:57 am

Hey Timmo,



I'm using DDS, DTX5.



Thanks,

Russ


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