Ortho4xp for P3d

Discussion related to terrain/scenery design.
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hyrons
Posts: 41
Joined: Thu Aug 25, 2016 9:14 am

Ortho4xp for P3d

Post by hyrons »

anyone know how to recode the ortho info to P3d? sbuilder and fset are too old school, the XP crowd are beating us!! :-(
petronius
Posts: 25
Joined: Sun Dec 30, 2012 4:22 pm

Re: Ortho4xp for P3d

Post by petronius »

That indeed would be superb.I use both Simulators with photorealistic 1°x1° Tiles. Ortho4XP is so much more efficient than
FSEarth tiles, specially with watermasking.
jabloomf1230
Posts: 262
Joined: Thu Nov 01, 2012 7:40 pm

Re: Ortho4xp for P3d

Post by jabloomf1230 »

There's scenproc. It's obviously not exactly the same, but it's still a clever tool:

https://www.scenerydesign.org/scenproc/
hyrons
Posts: 41
Joined: Thu Aug 25, 2016 9:14 am

Re: Ortho4xp for P3d

Post by hyrons »

Scenproc looks great but who the hell knows how to use it?? video instruction clear as mud, it's like there were three other videos before it explaining the setup ?!?!?

Would love to figure this out on day when i have some spare time!
shammerton
Posts: 18
Joined: Sat Feb 11, 2012 9:58 am

Re: Ortho4xp for P3d

Post by shammerton »

FSEarthTiles is descent for P3D but not as user friendly as Ortho4XP.

I’ve used it successfully to develop ortho scenery for all of Australia.

http://www.f-bmpl.com/index.php/faites- ... htiles-1-3

A good tutorial here: https://youtu.be/YP1y7YASobM
galaio
Posts: 43
Joined: Tue Feb 14, 2012 9:38 am

Re: Ortho4xp for P3d

Post by galaio »

The most user friendly is TileProxy. However you'll have always the problem of autogen. A great capacity of x-plane is to have a ortho and the normal autogen together.
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