Dev Scenery Models vs. Default Structures

Discussion related to terrain/scenery design.
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mls
Posts: 2
Joined: Tue Nov 22, 2016 2:35 pm

Dev Scenery Models vs. Default Structures

Post by mls »

Hi all. Newb to scenery development, experimenting with some landmarks near my home airport (KUGN). I am able to place models for a nearby power station with ModelConverterX, as well as photo imagery using the SDK tools. However I am unable to figure out how to suppress/delete the "building" that appears by default in this location. What is the _correct_ way to do this?

https://s3.amazonaws.com/strean/2016-11 ... 34-681.bmp
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Mike
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Max Perry
Lockheed Martin
Posts: 524
Joined: Tue Sep 14, 2010 1:22 am

Re: Dev Scenery Models vs. Default Structures

Post by Max Perry »

That looks like a Generic Building Object and you want to use a <ExclusionRectangle /> .xml object in your placement.xml . Here's the example from the SDK.

<ExclusionRectangle
latitudeMinimum = "N47.0"
latitudeMaximum = "N48.0"
longitudeMinimum = "W123.0"
longitudeMaximum = "W122.0"
excludeAllObjects = "FALSE"
excludeBeaconObjects = "TRUE"
excludeEffectObjects = "TRUE"
excludeExtrusionBridgeObjects = "TRUE"
excludeGenericBuildingObjects = "FALSE"
excludeLibraryObjects = "TRUE"
excludeTaxiwaySignObjects = "TRUE"
excludeTriggerObjects = "TRUE"
excludeWindsockObjects = "TRUE"/>
mls
Posts: 2
Joined: Tue Nov 22, 2016 2:35 pm

Re: Dev Scenery Models vs. Default Structures

Post by mls »

Success! Thanks for pointing me in the right direction.
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Mike
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