Patch and missing default taxiways

Discussion related to terrain/scenery design.
klaurita
Posts: 37
Joined: Tue Nov 26, 2013 9:29 pm

Postby klaurita » Mon Feb 24, 2014 7:00 pm



Quote:

Quote from ScruffyDuck on February 24, 2014, 09:23





I would be interested in any examples of correct draw flags not drawing the links.




In a relatively small radius (<120 miles) with default scenery:



KCGF Taxi index 62 (via ADE - thanks Jon!)

3W2 Taxi index 7,13, and a few others

KPCW Taxi index 47



Ken




ananda
Posts: 488
Joined: Tue Nov 26, 2013 11:40 am
Location: Harton Village, UK

Postby ananda » Tue Feb 25, 2014 4:22 am



Quote:

Quote from klaurita on February 24, 2014, 19:00

KCGF Taxi index 62 (via ADE - thanks Jon!)




There is a problem where colinear taxi-links have different properties. Add an extra node on taxiway Bravo slightly displaced from the colinear segments and it will display correctly.



KCGF1.jpg



KCGF3.jpg



KCGF2.jpg



There are several examples of this in the default airfields.



George


User avatar
Max Perry
Lockheed Martin
Posts: 446
Joined: Tue Sep 14, 2010 1:22 am

Postby Max Perry » Tue Feb 25, 2014 11:03 am

Thanks for the good screenshots George. We have multiple people working on this now that we separated it from the issue of taxiway type="taxi" respecting the drawSurface flag.

ananda
Posts: 488
Joined: Tue Nov 26, 2013 11:40 am
Location: Harton Village, UK

Postby ananda » Tue Feb 25, 2014 11:35 am

Thanks Max,



The thing to do is concentrate on the drawing of co-linear taxiway segments.



There are problems in FSX but usually where they had diferent surface types.



George


scruffyduck
Posts: 134
Joined: Sun Mar 06, 2011 11:24 am

Postby scruffyduck » Sat Mar 01, 2014 5:33 am

Thanks Ken I will take a look

shammerton
Posts: 18
Joined: Sat Feb 11, 2012 9:58 am

Postby shammerton » Sat Mar 01, 2014 8:57 am

Many thanks LM for listening to your community

shammerton
Posts: 18
Joined: Sat Feb 11, 2012 9:58 am

Postby shammerton » Tue Jan 06, 2015 8:05 am

Has there been any update from LM on this issue?

I've noticed Hong Kong (VHHH) and others still have missing taxiways in P3D v2.4


Return to “Scenery Development Questions”

Who is online

Users browsing this forum: No registered users and 21 guests