Search found 252 matches
- Mon Apr 16, 2012 6:50 pm
- Forum: Simulation Object Development Questions
- Topic: Driveable vehicle in P3D
- Replies: 17
- Views: 30693
<t>All SimObjects are drivable, to the extent their simulations support user input. P3D looks for the existence of a panel.cfg file to know whether it is "controllable" or not. Additionally, the object category found in the aircraft.cfg/sim.cfg should be listed in the Prepar3d.cfg line for "User Obj...
- Mon Apr 16, 2012 6:33 pm
- Forum: SimConnect Interface Questions
- Topic: Audio with SimConnect
- Replies: 7
- Views: 13939
- Fri Apr 13, 2012 2:55 pm
- Forum: SimConnect Interface Questions
- Topic: Audio with SimConnect
- Replies: 7
- Views: 13939
<t>I haven’t tried this myself, but in theory I think it should be possible. To give it a try, your implementation will need to provide the relevant data for the type of engine you want using the variables in the Simulation Variables document. For starters, you’ll need to add engine type and number ...
- Tue Mar 20, 2012 8:17 pm
- Forum: SimConnect Interface Questions
- Topic: FSX to Prepar3D Porting Oddities
- Replies: 11
- Views: 21413
<t>WRT the objects in MP issue... In your Prepar3D.cfg, try adding the "Boat" to the list of user selectable object categories. For example:<br/> <br/> <br/> <br/> [Main]<br/> <br/> User Objects=Airplane, Helicopter, Boat<br/> <br/> <br/> <br/> Please report back if that fixes your carrier scenario ...
- Tue Mar 20, 2012 12:50 pm
- Forum: Simulation Object Development Questions
- Topic: SDK Question
- Replies: 6
- Views: 13260
<t>If you just want to control it manually, set it up as a selectable object:<br/> <br/> <br/> <br/> - First give the object a panel\panel.cfg file. It can be empty. This indicates to Prepar3D that it's user controllable.<br/> <br/> - Add "boats" to the Prepar3D.cfg. e.g. User Objects=Airplane, Heli...
- Tue Mar 20, 2012 12:36 pm
- Forum: Simulation Object Development Questions
- Topic: Air file and Turboprop Operations
- Replies: 2
- Views: 8549
<t>Hi Thad,<br/> <br/> The general flow of the TP model is:<br/> <br/> throttle -> commanded engine speed (Ne) -> commanded fuel flow -> Ne - > shaft torque (used by the prop)<br/> <br/> You should see lookup tables in the SDK turboprop sample on how to tune these.<br/> <br/> <br/> <br/> It is corre...
- Tue Mar 20, 2012 11:43 am
- Forum: Simulation Object Development Questions
- Topic: Capt Sims Legendary 104 can it be Converted?
- Replies: 4
- Views: 12862
<t>Any FSX-compatible aircraft should work in Prepar3D. The content layout is essentially the same as in FSX. Some content may require a the developer's installer, however, which may be specifically for FSX or Prepar3D. So you'll have to work with the developer if you run into those issues.<br/> <br...
- Thu Feb 02, 2012 5:29 pm
- Forum: SimConnect Interface Questions
- Topic: Ground Altitude received oscillating
- Replies: 9
- Views: 15196
- Thu Feb 02, 2012 1:19 pm
- Forum: SimConnect Interface Questions
- Topic: Ground Altitude received oscillating
- Replies: 9
- Views: 15196
- Wed Feb 01, 2012 12:37 pm
- Forum: SimConnect Interface Questions
- Topic: Ground Altitude received oscillating
- Replies: 9
- Views: 15196
<t>You are correct, the ground bumpiness is a function of world relative velocity and time. We don't bother generating bumps when you're up in the air.<br/> <br/> <br/> <br/> I assume that since you're freezing position you are updating lat/lon/alt from your own simulation via SimConnect. I think if...
- Thu Jan 26, 2012 12:25 pm
- Forum: Simulation Object Development Questions
- Topic: [RESOLVED] Default ACs cannot be moved resp. deleted
- Replies: 12
- Views: 17242
- Tue Jan 17, 2012 1:03 am
- Forum: SimConnect Interface Questions
- Topic: Vertical acceleration
- Replies: 1
- Views: 7177