Search found 48 matches
- Wed May 04, 2016 12:06 pm
- Forum: Simulation Object Development Questions
- Topic: ISimObject sound config questions
- Replies: 12
- Views: 20087
Re: ISimObject sound config questions
Hi Clifton, So, again my understanding with the linking of the sounds is that they will trigger together, but they don't actually affect each other, right? The second one will do it's own thing according to it's settings, just at the same time as the first one, right? Why would the [combustion1] sec...
- Tue May 03, 2016 8:15 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: [RESOLVED] unable to see DIS traffic
- Replies: 4
- Views: 13120
Re: unable to see DIS traffic
Hi Clifton, DragSu,
Ok, thank you. I didn't know routers had a hate on for 255.255.255.255, so that's news to me! I'll keep this in mind going forward, though.
Thanks,
david
Ok, thank you. I didn't know routers had a hate on for 255.255.255.255, so that's news to me! I'll keep this in mind going forward, though.
Thanks,
david
- Tue May 03, 2016 8:08 pm
- Forum: Simulation Object Development Questions
- Topic: ISimObject sound config questions
- Replies: 12
- Views: 20087
Re: ISimObject sound config questions
Hi Clifton, Yes and no. First off - I tried the WheeledTank sample, and put in my F35 combustion sounds, and used those settings you gave - it sounds just as I'd expected it to, and how the F35 sounds. When the rpm gets up there, it still sounds like a continuous smooth sound. I copied those setting...
- Mon May 02, 2016 8:14 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: [RESOLVED] unable to see DIS traffic
- Replies: 4
- Views: 13120
Re: unable to see DIS traffic
Ok, weird. I set the last value in my subnet to 0, and it appears to be working!
- Mon May 02, 2016 7:20 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: [RESOLVED] unable to see DIS traffic
- Replies: 4
- Views: 13120
[RESOLVED] unable to see DIS traffic
Hi, I'm having a bit of trouble getting the DIS interface working in Pro Plus, here. I'm a little confused about the network settings, the subnet mask in particular. I've got it set to the localhost for the IP, so 127.0.0.1, and I'm attempting to just broadcast, and I want to set my subnet mask to 2...
- Thu Apr 28, 2016 6:12 pm
- Forum: Simulation Object Development Questions
- Topic: ISimObject sound config questions
- Replies: 12
- Views: 20087
Re: ISimObject sound config questions
Hi Ron, That's interesting - I was interpreting that as the pitch played at that output level - ie: my combustion value from 0.0 through 1.0, not the position it the sound file. So in my case, if my PercentRpm is tied to my combustion sounds, and if it is less than 0.50, the sound doesn't play. When...
- Thu Apr 28, 2016 1:13 pm
- Forum: Simulation Object Development Questions
- Topic: ISimObject sound config questions
- Replies: 12
- Views: 20087
Re: ISimObject sound config questions
I'm thinking that your code is trying to update the engine too quickly, but I am not sure. You may have to do some checking as to the delta argument in the update and say play the sound less often. No kidding? I have my ISimulator set to 100hz... could that really be it? I'll have to try slowing it...
- Thu Apr 28, 2016 11:30 am
- Forum: Simulation Object Development Questions
- Topic: ISimObject sound config questions
- Replies: 12
- Views: 20087
Re: ISimObject sound config questions
Hi Ron, Welcome to the world of P3D(FSX) SDK issues - thanks for finding this documentation error. Yes I believe it should be a Bool in the documentation not percent. lol, all right. :) Yes, it's been a while since I've really had to dig deep into P3D/ESP/FSX. but I've noticed when my PercentRpm val...
- Wed Apr 27, 2016 7:31 pm
- Forum: Simulation Object Development Questions
- Topic: ISimObject sound config questions
- Replies: 12
- Views: 20087
ISimObject sound config questions
Hi, I'm trying to add some sounds to my ISimObject aircraft, and I'm having a few issues that I'm a little confused about. For my sounds, for starters, I copied the included F35 sounds, to give me something to work with. I have some set up, but I'm also getting some weird audio effect when my plane ...
- Fri Apr 15, 2016 4:29 pm
- Forum: Simulation Object Development Questions
- Topic: [RESOLVED] Setting object's body velocity?
- Replies: 6
- Views: 10613
Re: Setting object's body velocity?
Hi Mike,
Great, thanks!
Also - found out my position/orientation values were getting truncated - fixed that and now it's all nice and smooth!
Thanks,
david
Great, thanks!
Also - found out my position/orientation values were getting truncated - fixed that and now it's all nice and smooth!
Thanks,
david
- Fri Apr 15, 2016 1:14 pm
- Forum: Simulation Object Development Questions
- Topic: [RESOLVED] Setting object's body velocity?
- Replies: 6
- Views: 10613
Re: Setting object's body velocity?
Hi Mike, So I'm getting my velocity in body coordinates, and then using the matrix class from the example to convert them to world. When I get my position, I will set it to the matrix by calling Matrix.Update with my orientation, then call BodyToWorld with my body velocity. Just to make sure I have ...
- Fri Apr 15, 2016 12:51 pm
- Forum: Simulation Object Development Questions
- Topic: [RESOLVED] Setting object's body velocity?
- Replies: 6
- Views: 10613
Re: Setting object's body velocity?
Hi Mike,
Ok, that's great. But they don't affect the movement of the vehicle at all?
Yes, I'm seeing the jerkiness when in the virtual cockpit as well. I'm setting the delta time as in the example, basically passing it through from the update parameter.
Thanks,
david
Ok, that's great. But they don't affect the movement of the vehicle at all?
Yes, I'm seeing the jerkiness when in the virtual cockpit as well. I'm setting the delta time as in the example, basically passing it through from the update parameter.
Thanks,
david
- Thu Apr 14, 2016 5:16 pm
- Forum: Simulation Object Development Questions
- Topic: [RESOLVED] Setting object's body velocity?
- Replies: 6
- Views: 10613
[RESOLVED] Setting object's body velocity?
Hi, I'm currently trying to get an ISimObject plugin working, and receiving some position updates from an external sim using a little udp socket in my ISimulation class. It seems to be working, but the movement is a little jerky in Prepar3d, so I'm trying to understand why. First off, I set my ISimu...
- Wed Apr 06, 2016 7:45 pm
- Forum: Simulation Object Development Questions
- Topic: Animating aircraft model
- Replies: 8
- Views: 16514
Re: Animating aircraft model
Hi Mike,
Ok, thank you! I did not see that modeldef file in the sampleAirplane folder. This definitely helps clarify how the sample is working.
Does this same method also apply to gauges, etc inside the cockpit?
Thanks,
david
Ok, thank you! I did not see that modeldef file in the sampleAirplane folder. This definitely helps clarify how the sample is working.
Does this same method also apply to gauges, etc inside the cockpit?
Thanks,
david
- Tue Apr 05, 2016 12:54 pm
- Forum: Simulation Object Development Questions
- Topic: Animating aircraft model
- Replies: 8
- Views: 16514
Re: Animating aircraft model
Any thoughts on this? Is using the ISimObject only recommended when creating new vehicle models? If so, do these properties I set in the code need to be named in such a way that the 3d model will animate properly? If I want to use an existing model, how can I get the parts to animate? What should I ...