Search found 29 matches
- Tue Jun 12, 2018 10:19 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: OpenPanelAction w/ external panels
- Replies: 8
- Views: 41940
OpenPanelAction w/ external panels
Re: this topic - http://www.prepar3d.com/forum/viewtopic.php?t=101611 I don't think this is possible currently because script actions basically rely on a true/false kind of result to fire. You could check for certain altitude ranges, and create text for each, but that is not likely what you want. Yo...
- Thu May 24, 2018 7:51 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: Droppable Object follow camera
- Replies: 1
- Views: 16114
Droppable Object follow camera
In FSX, there was a camera object that could be used (PictureInPictureViewController) to a) follow an entity in the world and b) turn on and off when objects of that type did/did not exist It was primarily used to follow simpleobjects deployed as droppables for a bomb-cam-type feature. Prepar3D does...
- Wed Aug 26, 2015 4:17 am
- Forum: Prepar3D Client Application Questions
- Topic: Directory differences between Pro Plus and Academic
- Replies: 1
- Views: 4752
Directory differences between Pro Plus and Academic
Hi, I develop mostly in Pro Plus for a group of users who use either Academic or Pro Plus. Recently (although I don't know when this split happened), I've noticed that the Academic version (2.5) uses a different directory structure for its missions (a "Scenarios" folder) while the Pro Plus...
- Tue Aug 04, 2015 6:15 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: Play Flight Recording action no longer relative to mission path?
- Replies: 4
- Views: 14758
<t>King Charles,<br/> <br/> I'm using the relative resource path (.\) in my mission's configuration; I assumed the mission was looking elsewhere for the location of .fsr files since the only selectable options that showed up in SimDirector were .fsr files recorded in P3D and stored in the default us...
- Mon Aug 03, 2015 4:47 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: Play Flight Recording action no longer relative to mission path?
- Replies: 4
- Views: 14758
- Sun Aug 02, 2015 9:56 am
- Forum: Scenario Development (SimDirector) Questions
- Topic: Play Flight Recording action no longer relative to mission path?
- Replies: 4
- Views: 14758
<t>I'm converting a batch of FSX missions to P3D, and makes it clear that the path of .fsr files is slightly different in P3D compared to FSX. I'd like to point the mission(s) to .fsr files in the same folder as the mission files, but I don't have any options for selecting a directory in SimDirector...
- Fri Nov 14, 2014 8:37 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: AI in multiplayer don't attack
- Replies: 0
- Views: 6688
<t>I'm not sure if there's a secret handshake I'm missing, but in multiplayer missions, AI don't seem to attack non-host players. These are AI set up with the SearchTrack and Attacker behaviors, and these work fine when the mission isn't flagged to be multiplayer. I'm not sure if this is because the...
- Fri Sep 19, 2014 2:12 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: AssociationID SimVar?
- Replies: 4
- Views: 17221
<t><br/> <br/> Quote:<br/> Quote from Adam Breed on September 19, 2014, 07:27<br/> <br/> Hi,<br/> <br/> <br/> <br/> Yes, the associated SimVar of the AssociationID property is Force Classification. Could you describe how it does not remain consistent (changes to different values, doesn't keep the as...
- Thu Sep 18, 2014 4:38 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: AssociationID SimVar?
- Replies: 4
- Views: 17221
- Thu Sep 18, 2014 2:55 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: Issue with SimDirector "ribbon" window priority
- Replies: 0
- Views: 4933
<t>A quick bug - in SimDirector, the "home" ribbon, immediately after SimDirector is opened, will take priority over every other screen element, both in and out of the P3D window(s). See below:<br/> <br/> <br/> <br/> <br/> <br/> <br/> <br/> Minimizing the "home" tab will alleviate the issue, and re-...
- Fri Jul 11, 2014 5:25 pm
- Forum: Prepar3D Client Application Questions
- Topic: Animated objects problem
- Replies: 16
- Views: 21784
<t>I wanted to chime in here and offer another voice in agreement with the particle effects visibility issue. I work chiefly with multiplayer missions, and they're vital there (to the degree that objectives are nearly impossible without them).<br/> <br/> <br/> <br/> I have noticed a couple other sce...
- Sat Jun 21, 2014 3:57 am
- Forum: Multiplayer Specific Questions
- Topic: 2.2 Pro Plus multiplayer - Weapon SimObjects not recognized?
- Replies: 1
- Views: 7417
<t>I was recently testing out the "professional plus" version of P3D 2.2 in multiplayer, examining how the weapons work. It would seem that they do not? I haven't tested every possible realism configuration, and so it's certainly possible that I've simply missed something.<br/> <br/> <br/> <br/> My ...
- Mon Jun 16, 2014 6:39 pm
- Forum: Multiplayer Specific Questions
- Topic: A few multiplayer issues (missions, role selection)
- Replies: 4
- Views: 8733
<t>I didn't do a full test of 2.2 - it was for an off-site client, and it was only a pilot test (for which I had limited time). I probably ran four or five at a time. That said, I'd used earlier versions of P3D in setups much larger than this one (~30 sims) without major issue, and I only tested eno...
- Mon Jun 16, 2014 12:38 am
- Forum: Scenario Development (SimDirector) Questions
- Topic: Porting FSX missions over to P3D - a few notes
- Replies: 0
- Views: 7910
<t>I've recently spent a little time porting some FSX missions over to P3D, and there are a couple undocumented (as far as I've seen) changes. Many are minor and not unmanageable, but I'll note them nonetheless. I've noticed that P3D is a lot less "flexible" in terms of what it allows and disallows,...
- Mon Jun 16, 2014 12:02 am
- Forum: Multiplayer Specific Questions
- Topic: A few multiplayer issues (missions, role selection)
- Replies: 4
- Views: 8733
<t>I was recently updating a simulator LAN setup (~15 PCs) to use P3D 2.2. In setting up and testing multiplayer missions, I saw what appeared to be a couple issues.<br/> <br/> <br/> <br/> 1) Loading missions:<br/> <br/> <br/> <br/> One of the first things I did after updating was change the default...