Also-
are there any micro-switches in your mixture controller (for throttle detent or starters etc)?
And does it happen when you move the controller in either direction or in one direction only?
Search found 63 matches
- Thu May 12, 2016 9:14 am
- Forum: Other Support Questions
- Topic: Odd problem with camera views
- Replies: 4
- Views: 8639
- Thu May 05, 2016 2:57 pm
- Forum: Prepar3D Client Application Questions
- Topic: Setting multiple monitors / pojectors
- Replies: 8
- Views: 11146
Re: Setting multiple monitors / pojectors
I don't know of an official way to do it - I would love to know if it can be done. As a workaround you can move the horizon and centreline using the camera.cfg and the camera entries in the saved scenario files - but it's a bit of a kludge. (ie. By making the camera look down the horizon will shift ...
- Fri Apr 29, 2016 10:48 am
- Forum: Miscellaneous
- Topic: Helicopters collective and control
- Replies: 7
- Views: 16124
Re: Helicopters collective and control
I would make sure you have full travel in the calibration window so that the controller and the graphic hit max and min values at the same time.
Then make sure you have your axis sensitivity set max and null zone set to zero
Then make sure you have your axis sensitivity set max and null zone set to zero
- Tue Apr 19, 2016 9:37 pm
- Forum: Prepar3D Client Application Questions
- Topic: ...and Sound Problems
- Replies: 1
- Views: 3895
Re: ...and Sound Problems
It could be your traffic add-ons.
When developing our aircraft we had to block traffic add-ons from trying to mess with our engines.
When developing our aircraft we had to block traffic add-ons from trying to mess with our engines.
- Tue Apr 19, 2016 8:56 am
- Forum: Prepar3D Client Application Questions
- Topic: Setting multiple monitors / pojectors
- Replies: 8
- Views: 11146
Re: Setting multiple monitors / pojectors
@ Saldo You can modify the views for all your aircraft at once by editing the "camera.cfg" file But that doesn't solve what Chlumto is describing - the view centre will still be in the centre of the screen and perpendicular to it. That means your views only work correctly if your screen ce...
- Sun Apr 10, 2016 6:15 pm
- Forum: Scenery Development Questions
- Topic: Earth Simulations products now support P3D2 fully
- Replies: 18
- Views: 31572
Re: Earth Simulations products now support P3D2 fully
Earth simulations are no longer trading.
- Sat Apr 02, 2016 10:10 am
- Forum: Simulation Object Development Questions
- Topic: Animating aircraft model
- Replies: 8
- Views: 16771
Re: Animating aircraft model
Animations don't reference variables directly - they use a piece of code. That way you can add things like "if variable x is set to on, respond to variable y divided by two" The properties you see when modelling refer to these little formulas. You can take a look at them or even write your...
- Sun Mar 06, 2016 10:19 am
- Forum: Hardware Specific Questions
- Topic: P3D V3 CH Products Yoke & Pedals
- Replies: 54
- Views: 94076
Re: P3D V3 CH Products Yoke & Pedals
GUI stands for "graphical user interface" - it just means the menus for settings etc
- Fri Mar 04, 2016 1:06 pm
- Forum: Prepar3D Client Application Questions
- Topic: Best way to move camera rather than avatar or aircraft
- Replies: 2
- Views: 4295
Re: Best way to move camera rather than avatar or aircraft
You can move around by writing position co-ordinates via Simconnect
We do it with external physics simulators so that they use P3d visuals/environment/weather/objects but move around according to a completely external physics.physics engine.
We do it with external physics simulators so that they use P3d visuals/environment/weather/objects but move around according to a completely external physics.physics engine.
- Mon Feb 29, 2016 8:34 pm
- Forum: Prepar3D Client Application Questions
- Topic: Aircraft not showing in MP
- Replies: 11
- Views: 18371
Re: Aircraft not showing in MP
Then it doesn't sound like the same issue after all.
Does the same happen when one of the other members hosts the session ?
Does the same happen when one of the other members hosts the session ?
- Sat Feb 27, 2016 10:28 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: INCLUDING A FLOATING DISPLAY AREA
- Replies: 8
- Views: 21905
Re: INCLUDING A FLOATING DISPLAY AREA
Could the information be displayed as relatively static images ? ie limited interaction/animation You could float a fairly standard gauge anywhere you want, turn it on/off and display "pages" as long as you have access to the model source code. (Unless I've misunderstood what you want to a...
- Sat Feb 27, 2016 5:47 pm
- Forum: Prepar3D Client Application Questions
- Topic: Aircraft not showing in MP
- Replies: 11
- Views: 18371
Re: Aircraft not showing in MP
I suspect it is the same things people are reporting with AI traffic - that the model is disappearing earlier than expected. That is why I was curious to know if the models were visible at very close range. The core code will stop drawing aircraft below a certain size. Perhaps that size has been cha...
- Sat Feb 27, 2016 9:15 am
- Forum: Prepar3D Client Application Questions
- Topic: No contrails/ engine effects in P3Dv3.1
- Replies: 6
- Views: 9187
Re: No contrails/ engine effects in P3Dv3.1
The next thing I would try is rebuilding your shaders by clearing them out of
C:\%%%USER_NAME%%%\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders
Reconfiguring your card might have upset something
C:\%%%USER_NAME%%%\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders
Reconfiguring your card might have upset something
- Fri Feb 26, 2016 11:11 pm
- Forum: Prepar3D Client Application Questions
- Topic: No contrails/ engine effects in P3Dv3.1
- Replies: 6
- Views: 9187
Re: No contrails/ engine effects in P3Dv3.1
The F22 should be producing smoke at startup via the standard effects/enpos script Have you lost vapour trails too Nik? Are there any particle effects you can see on aircraft and also on scenery (anything that looks like it might be sprite based) Edit: sorry, you already answered that in your first ...
- Fri Feb 26, 2016 3:13 pm
- Forum: Prepar3D Client Application Questions
- Topic: Aircraft not showing in MP
- Replies: 11
- Views: 18371
Re: Aircraft not showing in MP
The model and paint can only be called if you have it on your machine so there are no licence or EULA issues (because the model itself is not transmitted) If you don't have that model/paint the sim will replace it with a library model (unless things changed recently) Do the multiplayer aircraft mode...