Search found 415 matches

by Max Perry
Wed Jan 10, 2024 6:44 pm
Forum: Prepar3D Client Application Questions
Topic: Runway and Scenery issues after update
Replies: 32
Views: 11035

Re: Runway and Scenery issues after update

I should have most of the differences that were non-US FAA airports that messed quite a few Canadian airports up. I should have the elevation differences where the background and airport were ~ 1 or 2 feet off, due to the new FAA elevations. What I don't have a list for is the major differences like...
by Max Perry
Mon Jan 08, 2024 7:58 pm
Forum: Prepar3D Client Application Questions
Topic: Runway and Scenery issues after update
Replies: 32
Views: 11035

Re: Runway and Scenery issues after update

Sorry about that, I got some data mixed up. I got the problem sorted out here now, thanks for the great lists to help me verify.
by Max Perry
Thu Sep 28, 2023 4:05 pm
Forum: Prepar3D Client Application Questions
Topic: V6035 same bugs at 2 airports with high hill (2000 ft)
Replies: 11
Views: 5594

Re: V6035 same bugs at 2 airports with high hill (2000 ft)

Thanks for the bug reports everyone! I will try to get those anomalies sorted out asap.
by Max Perry
Tue Jul 25, 2023 3:33 pm
Forum: Prepar3D Client Application Questions
Topic: EBBR V6 2nd update
Replies: 11
Views: 4712

Re: EBBR V6 2nd update

Thanks, I'll fix that.
by Max Perry
Tue Jul 25, 2023 3:32 pm
Forum: Other Support Questions
Topic: KLAS ILS 26L missing?
Replies: 8
Views: 2280

Re: KLAS ILS 26L missing?

I checked and it is in v6.
by Max Perry
Mon Jul 24, 2023 8:44 pm
Forum: Prepar3D Client Application Questions
Topic: EBBR V6 2nd update
Replies: 11
Views: 4712

Re: EBBR V6 2nd update

I fixed EBBY, that was a bug, but what elevation do you think EBBR should be? Skyvector is also 175ft for EBBR. Remember it's a 'flat' airport so If it's the threshold elevation, it won't match, only the airport elevation.
by Max Perry
Mon Jul 24, 2023 7:46 pm
Forum: Scenery Development Questions
Topic: Bug report: large Water bodies missing, e.g. Lake Geneva
Replies: 6
Views: 16336

Re: Bug report: large Water bodies missing, e.g. Lake Geneva

Very sorry I'll put the lake back asap. Huge thank you for reporting anything missing!
by Max Perry
Mon Jul 10, 2023 3:55 pm
Forum: Scenery Development Questions
Topic: KPAE field elevation too high?
Replies: 2
Views: 13686

Re: KPAE field elevation too high?

Hi, Threshold elevations aren't the same as the airport elevations. Each threshold actually has a different elevation (reported at some airports) but not all. All airports report an airport elevation. Since we have a flat airport at KPAE the v6 elevation was set to the reported airport elevation not...
by Max Perry
Wed Jul 05, 2023 3:49 pm
Forum: Other Support Questions
Topic: P3Dv6 Missing textures
Replies: 9
Views: 2046

Re: P3Dv6 Missing textures

Thanks for letting us know! I'll fix it.
by Max Perry
Tue Mar 14, 2023 6:46 pm
Forum: Prepar3D Professional Plus Client Application Questions
Topic: How do I turn off (or remove) the stupid looking cranes?
Replies: 3
Views: 15816

Re: How do I turn off (or remove) the stupid looking cranes?

hey sorry about the crane placement. It isn't random but it's not very accurate points from the FAA's obstruction database that's a few years old now, and they were probably smaller cranes in real life even... The model is in the hazards.bgl here Scenery\Global\scenery. You could remove this but it ...
by Max Perry
Wed Apr 27, 2022 2:10 pm
Forum: Other Support Questions
Topic: ground where should be water
Replies: 8
Views: 10330

Re: ground where should be water

Hi FCXEVV I went to your location , "LAT N51° 30.54 LON W0° 2.70 , be under 200ft heading 233°mag", and I don't see anything like you describe in default P3D. Could you provide a screenshot from your sim at that location and we can better understand the problem you are seeing. cordially, Max
by Max Perry
Tue Apr 19, 2022 4:45 pm
Forum: Prepar3D Client Application Questions
Topic: P3Dv5.3HF2 Bug Peak
Replies: 1
Views: 2592

Re: P3Dv5.3HF2 Bug Peak

Ok, thanks for letting me know. I'll see what's causing it and try to fix.
by Max Perry
Wed Feb 09, 2022 1:33 am
Forum: Prepar3D Client Application Questions
Topic: DEFAULT AUTOGEN NIGHT BUILDING TEXTURES
Replies: 35
Views: 28745

Re: DEFAULT AUTOGEN NIGHT BUILDING TEXTURES

This particular issue could have happened in more spots but it's not common as I'm confident many other custom models are working correctly with regards to lightmaps. I will definitely look at more concrete examples like shown in the 2 youtube videos and try to address them, those were super helpful...
by Max Perry
Tue Feb 08, 2022 5:58 pm
Forum: Prepar3D Client Application Questions
Topic: DEFAULT AUTOGEN NIGHT BUILDING TEXTURES
Replies: 35
Views: 28745

Re: DEFAULT AUTOGEN NIGHT BUILDING TEXTURES

I'm looking into this now. I'll update when I know more! EDIT: So the '3' buildings without a lightmap are the same model, the WorldFinance1, looks like it's called 'Brookfield Place' in real life now. The lightmap is actually in the content. It's NYWFA_LM.dds. Somehow it got detached from the 3dsMa...
by Max Perry
Mon Feb 07, 2022 5:55 pm
Forum: Miscellaneous
Topic: Memphis Bridges not transparent
Replies: 9
Views: 10013

Re: Memphis Bridges not transparent

Thanks for reporting this. I'll look for what happened in the conversion to PBR that missed that. Please report additional bridges here too!

edit: I have identified bridges that don't have the 'masked' material setting and will fix them in a future update.