Search found 679 matches

by jimcooper1
Tue Jun 02, 2015 7:32 am
Forum: Multiplayer Specific Questions
Topic: Does PREPAR3D have a WIDEVIEW simuliarity Built-In?
Replies: 1
Views: 2326

V1.4 has Multi-Channel support but this was dropped in V2 in favour of better Multi-Monitor support. Consequently you could purchase 2xV1.4 Developers Licenses (that would allow you to install 4 copies of Prepar3D V1.4) and experiment with Master-Slave Multi-Channel. However I did experience problem...
by jimcooper1
Wed May 27, 2015 9:06 am
Forum: Prepar3D Client Application Questions
Topic: Black squares in 2D-panel
Replies: 2
Views: 928

It is usually caused by a reference in the Panel.cfg to a set of gauges that doesn't exist. Some add-on developers use panels and gauges from other aircraft. If those aircraft are not in your aircraft list then the panels cannot be rendered. You can edit the Panel.cfg to remove the rogue panels or j...
by jimcooper1
Wed May 20, 2015 9:43 am
Forum: Prepar3D Client Application Questions
Topic: How to set up multiple windows/channels
Replies: 5
Views: 1822

.....but I can’t seem to “recall” my saved views when I restart the application

Are you saving the Flight as DEFAULT?

Jim
by jimcooper1
Sat May 09, 2015 4:49 am
Forum: Prepar3D Client Application Questions
Topic: 2.5 - 180°-visual
Replies: 20
Views: 5252

<blockquote><em><strong>How should one do this with Prepar3d? Or is it not the intended way of usage?</strong></em></blockquote> I think it's extremely optimistic expecting to achieve a 180FOV with a single view. Also unless you're using 4K technology you are limiting your resolution to 1920x1080 (o...
by jimcooper1
Wed May 06, 2015 2:38 pm
Forum: Prepar3D Client Application Questions
Topic: Second monitor from networked PC
Replies: 7
Views: 2008

Or this

http://www.opussoftware.co.uk/opusfsi/products.htm


Jim
by jimcooper1
Sat May 02, 2015 6:23 am
Forum: Other Support Questions
Topic: Gauges Forder
Replies: 5
Views: 1114

Look at the Panel.cfg file in the Panel Folder, it will show you all the gauges your aircraft requires

Jim
by jimcooper1
Mon Apr 27, 2015 5:41 am
Forum: Prepar3D Client Application Questions
Topic: 2.5 - 180°-visual
Replies: 20
Views: 5252

<blockquote><strong><em>Jim, do you know where the single-view-distortion results from when one sets > ~150° Horizontal FOV?</</em>strong></blockquote> Yes, it's like a standard Mercator map of the Earth, the Mercator projection takes a Sphere and projects it onto a Cylinder, the Cylinder is then u...
by jimcooper1
Thu Apr 23, 2015 7:53 am
Forum: Prepar3D Client Application Questions
Topic: 2.5 - 180°-visual
Replies: 20
Views: 5252

You could try using MultiViewDisplay, GridX, and GridY in the camera definition.


Unfortunately setting "MultiViewDisplay = TRUE" causes InitialPbh to be ignored

Jim
by jimcooper1
Mon Apr 20, 2015 4:38 am
Forum: Prepar3D Client Application Questions
Topic: 2.5 - 180°-visual
Replies: 20
Views: 5252

Unfortunately although it is relatively easy to setup a Static View, as soon as you start to fly and introduce pitch and Roll the image no longer meshes perfectly. How important is the need to have your initial camera pitched down? With zero camera pitch the images continues to mesh when you're flyi...
by jimcooper1
Sun Apr 19, 2015 7:24 am
Forum: Prepar3D Client Application Questions
Topic: 2.5 - 180°-visual
Replies: 20
Views: 5252

Niels, you're correct Pitching the camera does require a Roll offset, which makes sense as we are not dealing with Planar Geometry we are dealing with Spherical Geometry. A pitch of 10 degrees seems to require a Roll of between 5 and 6 degrees with the 90 degree FOV. I've managed to get very close w...
by jimcooper1
Sun Apr 19, 2015 5:43 am
Forum: Prepar3D Client Application Questions
Topic: 2.5 - 180°-visual
Replies: 20
Views: 5252

Niels,

I'll try an initial pitch of 10 degrees and see how it goes!

Jim
by jimcooper1
Sat Apr 18, 2015 5:23 am
Forum: Prepar3D Client Application Questions
Topic: 2.5 - 180°-visual
Replies: 20
Views: 5252

Neils,
when implementing Multiple Views I would always use an odd number (3 or 5) rather than an even number (2 or 4) to avoid having the join between views in the straight ahead position.

FOVs

Jim
by jimcooper1
Sat Apr 18, 2015 4:25 am
Forum: Prepar3D Client Application Questions
Topic: 2.5 - 180°-visual
Replies: 20
Views: 5252

Neils, I have just tried your settings (HFOV of 90° and a VFOV of 60° and an ofset heading of 45° left/right) on my laptop and the scenery and clouds mesh perfectly. Saved as default and then switched aircraft with no problems. This is on a 'Vanilla' installation of P3D, ie no additional scenery or ...
by jimcooper1
Thu Apr 16, 2015 8:17 am
Forum: Prepar3D Client Application Questions
Topic: How to set up multiple windows/channels
Replies: 5
Views: 1822

You wont be able to set up a single view of 180 (or higher) you will need more than one window and butt them together as described in the link you placed in your original post. You don't need the SDK to do this you can do it all using the Custom Camera User Interface. For example to setup a FOV of 2...
by jimcooper1
Mon Apr 13, 2015 7:50 am
Forum: Prepar3D Installation and Installer Questions
Topic: Dual installation (Primary and Test PC) under Academic Licence
Replies: 7
Views: 1084

Why not get a Developer's subscription for one month, it'll cost you less than $10, and you get 2 licenses. You can then compare and contrast for a whole month then at the end of the month decide which PC to put your Full license on.

Jim

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