Search found 26 matches
- Wed May 25, 2016 2:23 am
- Forum: SimConnect Interface Questions
- Topic: No notification when POV button is released.
- Replies: 0
- Views: 5051
No notification when POV button is released.
As of v3, SimConnect is no longer sending notification when a POV button is released. Previous behaviour, as per the documentation, is that when a POV button is pressed, a direction value is sent. When it is released, -1 is sent. Currently the -1 is not being sent when POV is released.
- Tue Apr 19, 2016 5:40 pm
- Forum: SimConnect Interface Questions
- Topic: Controller sort order
- Replies: 6
- Views: 14008
Re: Controller sort order
Thanks Clifton, that looks like it will be helpful. Any devices with same VID and PID will then be added in the order they are enumerated . I just want to clarify how you are enumerating devices, since the example code you referenced looked like it was enumerating via DirectInput. Are you enumeratin...
- Tue Apr 19, 2016 12:57 am
- Forum: SimConnect Interface Questions
- Topic: Controller sort order
- Replies: 6
- Views: 14008
Re: Controller sort order
If P3D is only using vender and product information to sort, would that not yield ambiguous results if someone has two similar controller plugged in?
- Mon Apr 18, 2016 8:45 pm
- Forum: SimConnect Interface Questions
- Topic: Controller sort order
- Replies: 6
- Views: 14008
Re: Controller sort order
DirectX only provides the following information, via the DIDEVICEINSTANCE structure: typedef struct DIDEVICEINSTANCE { DWORD dwSize; GUID guidInstance; GUID guidProduct; DWORD dwDevType; TCHAR tszInstanceName[MAX_PATH]; TCHAR tszProductName[MAX_PATH]; GUID guidFFDriver; WORD wUsagePage; WORD wUsage;...
- Mon Apr 18, 2016 8:29 pm
- Forum: SimConnect Interface Questions
- Topic: Controller sort order
- Replies: 6
- Views: 14008
Controller sort order
The controller order issue has still not really been solved. Advanced users and cockpit builders sometimes have many controllers, some of which might have the same name. That means the new SimConnect_RequestJoystickDeviceInfo function you added in v3.2 is of no use, since it only returns the "f...
- Sat Jan 02, 2016 2:17 am
- Forum: Prepar3D Client Application Questions
- Topic: Another controller problem : MSFF2 & erratic throttle movement
- Replies: 26
- Views: 40264
Re: Another controller problem : MSFF2 & erratic throttle movement
If you need any help with FS Force it would probably be best to post over on the FS Force forums.turbineseaplane wrote: When I activate FS-Force, the joystick goes back to behaving very very badly as before FSUIPC.
- Thu Dec 31, 2015 6:02 am
- Forum: Prepar3D Client Application Questions
- Topic: Another controller problem : MSFF2 & erratic throttle movement
- Replies: 26
- Views: 40264
Re: Another controller problem : MSFF2 & erratic throttle movement
@gderreck & @turbineseaplane Just to be clear, FS Force does NOT solve the problem of erratic control movement. Of course, it is a great add-on ... I'm the author, so of course I'm going to say that ;-), but I just wanted to be clear about what it does and doesn't do. That being said, I have dis...
- Tue Dec 08, 2015 6:10 pm
- Forum: SimConnect Interface Questions
- Topic: Controller order issue with SimConnect_MapInputEventToClientEvent in v3
- Replies: 7
- Views: 17332
Re: Controller order issue with SimConnect_MapInputEventToClientEvent in v3
Sorry for not replying earlier ... for some reason I'm not getting email notifications of thread activity. Glad to see you've got a handle on the issue.
- Wed Oct 28, 2015 6:02 pm
- Forum: SimConnect Interface Questions
- Topic: Error EXCEPTION=3 (unrecognized id)
- Replies: 28
- Views: 46185
Re: Error EXCEPTION=3 (unrecognized id)
You might want to have a look at this thread . I think it is a bug in SimConnect, which is triggered whenever there is both an .EXE and .DLL SimConnect client loaded. When the transition to MP is made, the exceptions begin. Doesn't seem like LM is planning to do anything about it unfortunately, mind...
- Wed Oct 28, 2015 4:04 am
- Forum: SimConnect Interface Questions
- Topic: Controller order issue with SimConnect_MapInputEventToClientEvent in v3
- Replies: 7
- Views: 17332
Controller order issue with SimConnect_MapInputEventToClientEvent in v3
There seems to be a bug introduced in v3, regarding the internal ordering of controllers, which impacts the use of SimConnect_MapInputEventToClientEvent. The documentation for the pszInputDefinition parameter states the following: For joysticks the input definition is in the form "joystick:n:in...
- Wed Oct 21, 2015 5:14 am
- Forum: Hardware Specific Questions
- Topic: Sidewinder force feedback Joystick
- Replies: 4
- Views: 9999
Re: Sidewinder force feedback Joystick
For some reason LM removed the FF page in Settings / Controls. You can still disable by opening PREPAR3D.CFG and under the [Controls] section, add (or edit) a line as follows:
BTW, you should check out my program, FS Force.
Code: Select all
[CONTROLS]
force_master_enabled=0
- Sat Oct 17, 2015 4:03 pm
- Forum: Prepar3D Client Application Questions
- Topic: Another controller problem : MSFF2 & erratic throttle movement
- Replies: 26
- Views: 40264
Re: Another controller problem : MSFF2 & erratic throttle movement
1. Does the throttle jump to another position and then remain there? 2. Does the throttle constantly change position when not touching the device? 3. Does the throttle respond correctly when manually repositioned? 1. No, for me it generally jumps to a mid-point (generally the same each time) and th...
- Fri Oct 09, 2015 6:47 pm
- Forum: Prepar3D Client Application Questions
- Topic: Another controller problem : MSFF2 & erratic throttle movement
- Replies: 26
- Views: 40264
Another controller problem : MSFF2 & erratic throttle movement
Since installing P3D v3, I am experiencing problems with my MSFF2 joystick. When I move my hand on or off the joystick, about 50% of the time, the throttle in the Virtual Cockpit will jump erratically. [In case you don't know, the MSFF2 has a sensor to detect the presence of your hand. When you remo...
- Tue Jun 02, 2015 7:00 pm
- Forum: SimConnect Interface Questions
- Topic: Continuous Exceptions in multiplayer
- Replies: 13
- Views: 21686
<t>Just so you know, the sample applications files I provided contained compiled .exe and .dll files for the two respective projects. So it is simply a matter of editing your dll.xml file to launch DLLText.dll. The ConsoleApplication1.exe can be launched manually once you are in a flight in P3D. The...
- Fri May 29, 2015 7:08 pm
- Forum: SimConnect Interface Questions
- Topic: Continuous Exceptions in multiplayer
- Replies: 13
- Views: 21686
<t>Unfortunately my 1 month developer license just expired. I didn't think it was going to take this long. It's looking more and more to me like it is either a bug in SimConnect or a feature/process that is not adequately documented. I've spent quite a few hours on this already, including 3 hrs just...