Search found 20 matches
- Thu Jun 25, 2020 5:38 pm
- Forum: Other Support Questions
- Topic: Addition of Aural Warning
- Replies: 0
- Views: 5141
Addition of Aural Warning
In the Robinson R22, there should be a Aural Warning when Low Rotor RPM Annunciator is illuminated. Is this warning present (i.e. do I have something wrong in my setup where I'm not hearing warnings)? If not, is there a way to play such a warning?
- Fri May 01, 2020 7:30 pm
- Forum: Other Support Questions
- Topic: [RESOLVED] P3DV5 Air Traffic Inop
- Replies: 3
- Views: 7492
Re: P3DV5 Air Traffic Inop
This is now working in V5 Hotfix 1.
thanks
thanks
- Tue Apr 28, 2020 7:35 pm
- Forum: Other Support Questions
- Topic: [RESOLVED] P3DV5 Air Traffic Inop
- Replies: 3
- Views: 7492
[RESOLVED] P3DV5 Air Traffic Inop
Recently updated to V5 and in the process of testing. Have found that Air Traffic and General Aviation Traffic is not working as it did in V4. When setting these to 100% density, Aircraft on Ground never move. Have noticed some airlines load baggage (i.e. cargo doors open, luggage loader pulls up, e...
- Tue Apr 28, 2020 4:32 pm
- Forum: Scenery Development Questions
- Topic: Hole in the Earth in Guadalajara
- Replies: 6
- Views: 31183
Re: Hole in the Earth in Guadalajara
This terrain is OK (hole does not exist) in V5.
- Tue Apr 28, 2020 4:31 pm
- Forum: Hardware Specific Questions
- Topic: Left Eye shutters using V5 and Oculus Rift S
- Replies: 3
- Views: 11256
Re: Left Eye shutters using V5 and Oculus Rift S
Thanks for the reply. The first HF took care of the really bad problem of the left eye going haywire. But if you look to the side, image is "jumpy". Tried putting the second HF in to see if this would improve, it did not. When looking at scene via Virtual Cockpit window on different monito...
- Mon Apr 27, 2020 4:47 pm
- Forum: Hardware Specific Questions
- Topic: Left Eye shutters using V5 and Oculus Rift S
- Replies: 3
- Views: 11256
Left Eye shutters using V5 and Oculus Rift S
Updated to V5 last week and a majority of it is working, however, when using Oculus Rift S, the left eye is shuttering excessively. I have seen posts stating that there is a Hot Fix that may correct this, but I cannot find where to download this (is this HF only in Beta, if so, can I help do beta te...
- Tue Mar 24, 2020 3:58 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: Detonations for external bullets via DIS
- Replies: 0
- Views: 11869
Detonations for external bullets via DIS
In our application we are generating bullets on an external device. We are able to generate the muzzle flash via the Fire PDU, and see the bullet flyout, but unfortunately cannot see any detonations (i.e. dirt or water splash) of the bullet specified by the Detonation PDU. We have been working on th...
- Mon Feb 24, 2020 4:59 pm
- Forum: Scenery Development Questions
- Topic: Hole in the Earth in Guadalajara
- Replies: 6
- Views: 31183
Re: Hole in the Earth in Guadalajara
The only add-on that I have installed is a MilViz UH-1 and the hole in the ground existed before the add-on was installed. Additionally, if I run it on a machine without the add-on, the hole is still there. 99.9% sure it's not the add-on. I've learned to NEVER say 100% because as soon as you do... y...
- Thu Feb 20, 2020 6:22 pm
- Forum: Scenery Development Questions
- Topic: Hole in the Earth in Guadalajara
- Replies: 6
- Views: 31183
Re: Hole in the Earth in Guadalajara
Thanks for the info on how to do this. Below is the OTW image that I'm seeing. https://lh3.googleusercontent.com/Nsg_KDG7T1gerJq6CPw1Pe88o0bZkDDXOlFMpARYCyUcSkAoc1oPMwww6IYRQDeCJGXqZF--Yx4q4txpptE4g9H2OzlprDu6oVV3V696nuGD24P0tNnU_s3d1LukCL45FJbwDnRpkBKJyP0zEsy1YzvlJ3ZGmMB1Qcx1bvZFjMiWHmOinFHkp_aeoTR...
- Tue Feb 18, 2020 10:43 pm
- Forum: Miscellaneous
- Topic: Altimeter in MH-60 model inop.
- Replies: 0
- Views: 14967
Altimeter in MH-60 model inop.
The altimeter (100's) is not functional in the MH-60 model. The outer gauge part of the altimeter works ok, but the FL indication (rolling numbers behind the gauge) always read 0.
Thanks for your help.
Thanks for your help.
- Tue Feb 18, 2020 10:40 pm
- Forum: Scenery Development Questions
- Topic: Hole in the Earth in Guadalajara
- Replies: 6
- Views: 31183
Hole in the Earth in Guadalajara
We are seeing a large hole in the earth near Guadalajara with a runway in the middle of it at the correct elevation. The approximate location is at. Hole is about 5k' deep. N20 45' 41.110" W103 28' 19.505". (Geocentric Position -1390374, -5803782, 2247292) Have images, just can't figure ou...
- Tue Feb 11, 2020 9:24 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: DIS Radios functional?
- Replies: 2
- Views: 20155
Re: DIS Radios functional?
Clifton, Thanks for the quick reply. In looking at the frequencies that are being transmitted, the first radio frequency is matching the COM1 frequency, the frequency for the second radio is 1 which would be an intercom freq. If I'm going to have to use a different solution to accomplish comms, it's...
- Tue Feb 11, 2020 7:10 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: DIS Radios functional?
- Replies: 2
- Views: 20155
DIS Radios functional?
Are the DIS Radios functional? We have been working on an application that utilized DIS Interface. The assumption has been that the DIS Radios are functional as Prepar3d has been sending Transmitter PDUs. When we got to the point where we are beginning to implement the Comms, it doesn't appear that ...
- Thu Feb 06, 2020 4:44 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: Improper Alignment of Parameter Value in Articulated Part record
- Replies: 1
- Views: 18629
Re: Improper Alignment of Parameter Value in Articulated Part record
Researching this further, DIS 5/6 bytes 9-12 are defined as the most significant 32 bits which should contain the data and bytes 13-16 are defined as the least significant 32 bit field and shall be 0. In DIS 7 these fields are defined as above (padding (0) in bytes 13-16). In either case, these byte...
- Thu Jan 30, 2020 10:17 pm
- Forum: Prepar3D Professional Plus Client Application Questions
- Topic: Addition of Articulated Part to DIS Entity State Packet
- Replies: 1
- Views: 17643
Re: Addition of Articulated Part to DIS Entity State Packet
After further investigation, it was found that the logic for retrieving the parameter is correct but unfortunately the data is not being transmitted correctly in the DIS Articulated Part Records of the Entity State PDU...
see viewtopic.php?f=6323&t=136094
see viewtopic.php?f=6323&t=136094