Search found 6 matches

by flydog7
Fri May 10, 2019 8:34 pm
Forum: Prepar3D Client Application Questions
Topic: Hot fix for 4.5
Replies: 2
Views: 1204

Hotfix 4.5 overdue... more than a couple of weeks

Well, as I recall this prior post about the 4.5 hotfix issue: Re: Frame issues in Prepar3D v4.5 by Rob McCarthy » Tue Apr 16, 2019 2:10 am Hello Everyone, We identified and found a fix for an issue that can affect framerates in some use cases in v4.5. We are currently working with various third part...
by flydog7
Tue Mar 19, 2019 12:10 pm
Forum: Prepar3D Feature Requests
Topic: Rendering best mix of Vector vs. Photoscenery based on AGL
Replies: 2
Views: 2266

Re: Rendering best mix of Vector vs. Photoscenery based on AGL

When Orbx has a product offering for my region (California), I will consider using it as an interim solution. Thank you for that bit of information. However, in the bigger picture, I believe a more beneficial solution is to modify the scenery engine to logically adapt “render fit smart” to the exist...
by flydog7
Fri Mar 15, 2019 3:02 am
Forum: Prepar3D Client Application Questions
Topic: Prepar3D v4.5 terrain engine
Replies: 5
Views: 4816

Re: Prepar3D v4.5 terrain engine

Thank you for posting this. I agree wholeheartedly that this would be a great benefit. There’s no point in pre-loading terrain and scenery not within current proximity of the aircraft. I like your suggestion of an altitude test by which to simplify the terrain loading. Let’s hope LM will give this s...
by flydog7
Mon Feb 25, 2019 2:08 am
Forum: Prepar3D Feature Requests
Topic: Rendering best mix of Vector vs. Photoscenery based on AGL
Replies: 2
Views: 2266

Rendering best mix of Vector vs. Photoscenery based on AGL

Why does the scenery engine need to ultimately choose between vector-based and photoscenery when rendering, based on old Microsoft FSX design? Most users today use photoscenery, with spectacular results, except for when you are on or very near the ground. Since photoscenery is useful at only above a...
by flydog7
Mon Feb 25, 2019 1:34 am
Forum: Prepar3D Feature Requests
Topic: Dynamic Scenery loading based on reality bubble
Replies: 0
Views: 1616

Dynamic Scenery loading based on reality bubble

Please consider changing the Scenery engine to load the scenery dynamically, based on current aircraft location, and load only the scenery needed within my reality bubble. There is no need to load the entire world globally before the flight, for example, if I am in the United States, I do not need t...
by flydog7
Wed Jan 02, 2019 3:37 am
Forum: Prepar3D Feature Requests
Topic: Voice Control Arguments using VoiceControlPhrases.cfg
Replies: 1
Views: 2549

Voice Control Arguments using VoiceControlPhrases.cfg

I am using the Voice Control feature of v 4.4, using VoiceControlPhrases.cfg. It would be good to be able to specify arguments, via voice or text, for the EVENT_IDs that can accept arguments. For example: "fixed (constant)" values could be specified in the VoiceControlPhrases.cfg file set N 1 ref (e...

Go to advanced search