Search found 5 matches

by chicagoboy
Sun Oct 06, 2019 2:31 pm
Forum: Prepar3D Client Application Questions
Topic: Passthrough settings not changing with Valve Index
Replies: 0
Views: 924

Passthrough settings not changing with Valve Index

Hello, I have a Valve Index and can enable the passthrough camera and it seems to work. However, any changes I make to the pass-through settings don't seem to have any effect. For instance, changing the camera options in terms of brightness, or which eye to use, etc., all result in the exact same pi...
by chicagoboy
Mon May 27, 2019 9:34 pm
Forum: Prepar3D Client Application Questions
Topic: 4.3 HUD issues - blanks out on landings on some aircraft
Replies: 107
Views: 31238

Re: 4.3 HUD issues - blanks out on landings on some aircraft

Just confirming I still have this issue. Happens with Q400 regular windows or any aircraft that has HUD. From what I gather no one really found a suitable temporary fix? I don't remember this ALWAYS being the case... clearly something changed in my sim, but I'm at a complete loss as to what it could...
by chicagoboy
Sat Jan 12, 2019 1:23 am
Forum: Prepar3D Client Application Questions
Topic: 3rd Party airport buildings turning black
Replies: 20
Views: 3126

Re: 3rd Party airport buildings turning black

Didn't do it for me either.
by chicagoboy
Sun Dec 30, 2018 9:57 pm
Forum: Prepar3D Client Application Questions
Topic: Passthrough w/ HTC Vive Pro
Replies: 0
Views: 958

Passthrough w/ HTC Vive Pro

Hello, Has anybody gotten to use the new passthrough features in VR? The description sounds like it could potentially be super interesting, and I'd be curious if someone could relate their experience. I tried using it with the HTC Vive Pro but it keeps telling me to enable a passthrough camera, even...
by chicagoboy
Sun Dec 30, 2018 9:54 pm
Forum: Prepar3D Feature Requests
Topic: VR Feature Requests
Replies: 7
Views: 3429

Re: VR Feature Requests

Two features requested for VR: 1) A feature that is the opposite of the Gaze Selection. The cursor would be controlled only by the mouse and would not be affected by head movement. In a complex cockpit with a lot of switches/controls, it is hard to hold my head steady enough to select controls reli...

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