Search found 15 matches
- Mon Jul 08, 2019 5:49 pm
- Forum: Hardware Specific Questions
- Topic: Vive Pro Eye Prepar3d Integration
- Replies: 1
- Views: 6518
Vive Pro Eye Prepar3d Integration
Hi, I recently purchased a Vive Pro Eye and I am trying to integrate it into Prepar3d. I have download the SRanipal SDK and runtime and have activated eye tracking in the Prepar3d.cfg file and in Prepar3d itself via the VR Settings. However, when I start up Prepar3d and the SRanipal runtime, it give...
- Wed Apr 03, 2019 6:08 pm
- Forum: Other Support Questions
- Topic: Voice Commands
- Replies: 2
- Views: 5407
Re: Voice Commands
The Prepar3d.cfg has been modified so that EnableVoiceControl=1, debug mode is also turned on and we can see that it recognizes the make it rain and snow command returning also a confidence level. However, when we speak the commands in the VoiceControlPhrases.cfg the debug output does not even recog...
- Mon Apr 01, 2019 3:29 pm
- Forum: Other Support Questions
- Topic: Voice Commands
- Replies: 2
- Views: 5407
Voice Commands
We are having an issue where the default voice commands in the file are not actually being read in. The "make it snow" and "make it rain" are the only two working.
Thanks in advance
Seth
Thanks in advance
Seth
- Thu Jan 31, 2019 8:48 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: RayCast ObjectID return
- Replies: 14
- Views: 45218
Re: RayCast ObjectID return
Hello Beau,
With the texture UV can I get panel names? such as "Comm pannel"
Thanks Seth
With the texture UV can I get panel names? such as "Comm pannel"
Thanks Seth
- Tue Jan 29, 2019 2:15 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Tooltip or HelpId
- Replies: 2
- Views: 10070
Re: Tooltip or HelpId
found what I needed thanks
- Mon Jan 28, 2019 1:48 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Tooltip or HelpId
- Replies: 2
- Views: 10070
[RESOLVED] Tooltip or HelpId
Is there any way to access a tooltip or helpId through C++?
- Mon Jan 14, 2019 7:37 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: RayCast ObjectID return
- Replies: 14
- Views: 45218
RayCast ObjectID return
I am trying to get the id of different cockpit parts using the interrogateWorldRay function. I have been debugging and can see the XYZ return results are different than the camera input results but I am always returning a object id of 0. If I set the raycast to point directly at the ground it return...
- Wed Jan 09, 2019 7:56 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Sim Object
- Replies: 5
- Views: 13901
Re: Sim Object
Benny,
Thank you that was it!
Seth
Thank you that was it!
Seth
- Wed Jan 09, 2019 5:57 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Sim Object
- Replies: 5
- Views: 13901
Re: Sim Object
Hi Benny, Thanks for the assistance! So I have: CComPtr<ISimObjectManagerV440> ObjectManager; IBaseObjectV400 **ppObject; ... ObjectManager->GetObject(ResObjID, ppObject); ... I am able to see in debug mode that the ResObjId is passing the correct value but I am never getting a return **ppObject Tha...
- Tue Jan 08, 2019 5:58 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Sim Object
- Replies: 5
- Views: 13901
[RESOLVED] Sim Object
I have been scrolling through the SDK documentation and have not been able to find any information on this... but I have UINT ObjectId and I am curious if there is anyway to get the name of the component with that id. Currently using the RayTraceManager to get the returnOnjectId but can not figure o...
- Wed Mar 28, 2018 4:45 pm
- Forum: Scenery Development Questions
- Topic: Creating objects to place in Sim Director
- Replies: 9
- Views: 23866
Re: Creating objects to place in Sim Director
Sim Director will not allow me to place a BGL. That is what I am trying to figure out. How do I place the objects created in 3ds Max while in Sim Director? or is this even possible? Thanks again Seth
- Fri Mar 23, 2018 6:44 pm
- Forum: Scenery Development Questions
- Topic: Creating objects to place in Sim Director
- Replies: 9
- Views: 23866
Re: Creating objects to place in Sim Director
When I compiled the BGL I used command line and received zero errors in command line. Looking to place the object at Tyndall AFB. Would realistically like to be able to place the object via sim director and not tied to a exact lat/long position
- Fri Mar 23, 2018 6:40 pm
- Forum: Scenery Development Questions
- Topic: Creating objects to place in Sim Director
- Replies: 9
- Views: 23866
Re: Creating objects to place in Sim Director
<?xml version="1.0" encoding="ISO-8859-1"?> <FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd"> <!-- Sample object placement. Remove comment markers to place object east of 34R at Sea Tac. --...
- Mon Mar 19, 2018 9:20 pm
- Forum: Scenery Development Questions
- Topic: Creating objects to place in Sim Director
- Replies: 9
- Views: 23866
Re: Creating objects to place in Sim Director
I am running Windows 10 Enterprise. I have been able to successfully create all files (X, XML, BGL and mdl). Still not able to import or find the objects inside of simdirector
- Mon Feb 12, 2018 9:24 pm
- Forum: Scenery Development Questions
- Topic: Creating objects to place in Sim Director
- Replies: 9
- Views: 23866
Creating objects to place in Sim Director
Hello I am kind of new at this, I have 3ds max 2017 installed and followed the sdk guide to install the scripts and I am seeing them in 3ds Max. I have created a simple test cube and when I go to export it via export and LOD tool I receive a invalid LOA and guild format. I then tried using the comma...