Search found 15 matches

by skeadle6309
Mon Jul 08, 2019 5:49 pm
Forum: Hardware Specific Questions
Topic: Vive Pro Eye Prepar3d Integration
Replies: 1
Views: 608

Vive Pro Eye Prepar3d Integration

Hi, I recently purchased a Vive Pro Eye and I am trying to integrate it into Prepar3d. I have download the SRanipal SDK and runtime and have activated eye tracking in the Prepar3d.cfg file and in Prepar3d itself via the VR Settings. However, when I start up Prepar3d and the SRanipal runtime, it give...
by skeadle6309
Wed Apr 03, 2019 6:08 pm
Forum: Other Support Questions
Topic: Voice Commands
Replies: 2
Views: 680

Re: Voice Commands

The Prepar3d.cfg has been modified so that EnableVoiceControl=1, debug mode is also turned on and we can see that it recognizes the make it rain and snow command returning also a confidence level. However, when we speak the commands in the VoiceControlPhrases.cfg the debug output does not even recog...
by skeadle6309
Mon Apr 01, 2019 3:29 pm
Forum: Other Support Questions
Topic: Voice Commands
Replies: 2
Views: 680

Voice Commands

We are having an issue where the default voice commands in the file are not actually being read in. The "make it snow" and "make it rain" are the only two working.

Thanks in advance
Seth
by skeadle6309
Thu Jan 31, 2019 8:48 pm
Forum: Software Development Kit (SDK) Questions
Topic: RayCast ObjectID return
Replies: 14
Views: 4234

Re: RayCast ObjectID return

Hello Beau,

With the texture UV can I get panel names? such as "Comm pannel"

Thanks Seth
by skeadle6309
Tue Jan 29, 2019 2:15 pm
Forum: Software Development Kit (SDK) Questions
Topic: [RESOLVED] Tooltip or HelpId
Replies: 2
Views: 1309

Re: Tooltip or HelpId

found what I needed thanks
by skeadle6309
Mon Jan 28, 2019 1:48 pm
Forum: Software Development Kit (SDK) Questions
Topic: [RESOLVED] Tooltip or HelpId
Replies: 2
Views: 1309

[RESOLVED] Tooltip or HelpId

Is there any way to access a tooltip or helpId through C++?
by skeadle6309
Mon Jan 14, 2019 7:37 pm
Forum: Software Development Kit (SDK) Questions
Topic: RayCast ObjectID return
Replies: 14
Views: 4234

RayCast ObjectID return

I am trying to get the id of different cockpit parts using the interrogateWorldRay function. I have been debugging and can see the XYZ return results are different than the camera input results but I am always returning a object id of 0. If I set the raycast to point directly at the ground it return...
by skeadle6309
Wed Jan 09, 2019 7:56 pm
Forum: Software Development Kit (SDK) Questions
Topic: [RESOLVED] Sim Object
Replies: 5
Views: 1827

Re: Sim Object

Benny,

Thank you that was it!

Seth
by skeadle6309
Wed Jan 09, 2019 5:57 pm
Forum: Software Development Kit (SDK) Questions
Topic: [RESOLVED] Sim Object
Replies: 5
Views: 1827

Re: Sim Object

Hi Benny, Thanks for the assistance! So I have: CComPtr<ISimObjectManagerV440> ObjectManager; IBaseObjectV400 **ppObject; ... ObjectManager->GetObject(ResObjID, ppObject); ... I am able to see in debug mode that the ResObjId is passing the correct value but I am never getting a return **ppObject Tha...
by skeadle6309
Tue Jan 08, 2019 5:58 pm
Forum: Software Development Kit (SDK) Questions
Topic: [RESOLVED] Sim Object
Replies: 5
Views: 1827

[RESOLVED] Sim Object

I have been scrolling through the SDK documentation and have not been able to find any information on this... but I have UINT ObjectId and I am curious if there is anyway to get the name of the component with that id. Currently using the RayTraceManager to get the returnOnjectId but can not figure o...
by skeadle6309
Wed Mar 28, 2018 4:45 pm
Forum: Scenery Development Questions
Topic: Creating objects to place in Sim Director
Replies: 9
Views: 4583

Re: Creating objects to place in Sim Director

Sim Director will not allow me to place a BGL. That is what I am trying to figure out. How do I place the objects created in 3ds Max while in Sim Director? or is this even possible? Thanks again Seth
by skeadle6309
Fri Mar 23, 2018 6:44 pm
Forum: Scenery Development Questions
Topic: Creating objects to place in Sim Director
Replies: 9
Views: 4583

Re: Creating objects to place in Sim Director

When I compiled the BGL I used command line and received zero errors in command line. Looking to place the object at Tyndall AFB. Would realistically like to be able to place the object via sim director and not tied to a exact lat/long position
by skeadle6309
Fri Mar 23, 2018 6:40 pm
Forum: Scenery Development Questions
Topic: Creating objects to place in Sim Director
Replies: 9
Views: 4583

Re: Creating objects to place in Sim Director

<?xml version="1.0" encoding="ISO-8859-1"?> <FSData version="9.0" xmlns:xsi='http://www.w3.org/2001/XMLSchema-instance' xsi:noNamespaceSchemaLocation="bglcomp.xsd"> <!-- Sample object placement. Remove comment markers to place object east of 34R at Sea Tac. --> <!-- <SceneryObject instanceId="{25e13...
by skeadle6309
Mon Mar 19, 2018 9:20 pm
Forum: Scenery Development Questions
Topic: Creating objects to place in Sim Director
Replies: 9
Views: 4583

Re: Creating objects to place in Sim Director

I am running Windows 10 Enterprise. I have been able to successfully create all files (X, XML, BGL and mdl). Still not able to import or find the objects inside of simdirector
by skeadle6309
Mon Feb 12, 2018 9:24 pm
Forum: Scenery Development Questions
Topic: Creating objects to place in Sim Director
Replies: 9
Views: 4583

Creating objects to place in Sim Director

Hello I am kind of new at this, I have 3ds max 2017 installed and followed the sdk guide to install the scripts and I am seeing them in 3ds Max. I have created a simple test cube and when I go to export it via export and LOD tool I receive a invalid LOA and guild format. I then tried using the comma...

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