Search found 414 matches

by Clifton Crane
Fri Jan 20, 2017 10:01 pm
Forum: Scenery Development Questions
Topic: visibility scripts
Replies: 6
Views: 114

Re: visibility scripts

Hello, Unfortunately there is not an example demonstrating the new visibility features. There are some predefined visibility scripts that ship the SDK that will toggle visibility based on season (season_summer, season_spring, season_fall, and season_winter). You may want to have a look at The Attach...
by Clifton Crane
Thu Jan 19, 2017 10:24 pm
Forum: Software Development Kit (SDK) Questions
Topic: PDK GetScreenCoord() trouble
Replies: 2
Views: 90

Re: PDK GetScreenCoord() trouble

Hello,

We believe there is an issue regarding the coordinate conversion of the given orientation. We have opened a ticket to address the issue.

Thanks.
by Clifton Crane
Thu Jan 19, 2017 4:51 pm
Forum: Simulation Object Development Questions
Topic: SimConnect_ReportWeaponDamaged() is not working? SimObject API
Replies: 5
Views: 146

Re: SimConnect_ReportWeaponDamaged() is not working? SimObject API

Hello,

There is currently no way to trigger the SimConnect event externally. The event is only fired by the core simulation.
by Clifton Crane
Wed Jan 18, 2017 2:37 pm
Forum: Prepar3D Client Application Questions
Topic: [RESOLVED] Error Creating Child Window
Replies: 11
Views: 270

Re: Error Creating Child Window

Hello,

The control APIs can be changed via Options > Settings > Controls > Other Tab.
by Clifton Crane
Tue Jan 17, 2017 8:56 pm
Forum: Scenery Development Questions
Topic: visibility scripts
Replies: 6
Views: 114

Re: visibility scripts

Ken,

This can be accomplished by creating two separate pieces of geometry with different materials and textures. The visibility of each can be toggled individually for the desired effect.
by Clifton Crane
Tue Jan 17, 2017 2:39 pm
Forum: Multiplayer Specific Questions
Topic: multiplayer problems
Replies: 9
Views: 299

Re: multiplayer problems

Hello,

Do you see the disconnect issue when using the Lobby View to Join Session or Connect Directly?

Is shared cockpit mode being utilized in these sessions?

Do the disconnects appear more frequently with more players in the session (5+)?

Thanks.
by Clifton Crane
Tue Jan 17, 2017 12:13 am
Forum: Scenery Development Questions
Topic: visibility scripts
Replies: 6
Views: 114

Re: visibility scripts

Hi Ken, You would want to start by having a look at the Using Modeling Tools article in the Learning Center . In the section titled Creating a New Animation is where visibility scripts are best described. The process for adding visibility scripts to scenery objects is the same as for simulation obje...
by Clifton Crane
Mon Jan 16, 2017 8:42 pm
Forum: Prepar3D Client Application Questions
Topic: [RESOLVED] v3.4 BEX controls.dll crash with Prosim 737
Replies: 18
Views: 447

Re: v3.4 BEX controls.dll crash with Prosim 737

Hi Dave, It looks like the crash you are seeing is due to the number of devices connected. As a work around, can you try using the DirectInput controls API instead of the Raw Input API? This option can be toggled in Options > Settings > Controls > Other Tab . If you are unable to access the menu due...
by Clifton Crane
Wed Jan 11, 2017 8:57 pm
Forum: Hardware Specific Questions
Topic: HELP with Elite Flight Contols
Replies: 1
Views: 87

Re: HELP with Elite Flight Contols

Hello,

Which version of Prepar3D v3 are you using?

Have you tried switching the controls API to DirectInput? This option can be found in Options > Settings > Controls > Other Tab.
by Clifton Crane
Wed Jan 11, 2017 8:36 pm
Forum: Other Support Questions
Topic: SimObjects Config File Missing
Replies: 1
Views: 57

Re: SimObjects Config File Missing

Hello,

This simobjects.cfg file can be located in the following location:

%%%PROGRAMDATA%%%\Lockheed Martin\Prepar3D v3
by Clifton Crane
Wed Jan 11, 2017 3:06 pm
Forum: Simulation Object Development Questions
Topic: SimConnect_ReportWeaponDamaged() is not working? SimObject API
Replies: 5
Views: 146

Re: SimConnect_ReportWeaponDamaged() is not working? SimObject API

Hi zamrik, The WEAPON_FIRED_EVENT is issued by the native WeaponsSystemManager whereas the WEAPON_DETONATED_EVENT is issued by the native Weapon SimObject. This is why you see the WEAPON_FIRED_EVENT but not the WEAPON_DETONATED_EVENT . You might want to try using the RegisterOnSimObjectRemoveCallbac...
by Clifton Crane
Tue Jan 10, 2017 6:05 pm
Forum: Hardware Specific Questions
Topic: [RESOLVED] Another MS Force Feedback 2 joystick issue
Replies: 2
Views: 81

Re: Another MS Force Feedback 2 joystick issue

Hi axolotl,

Force feedback is currently only available when using the DirectInput control API. This settings can also be found in the Other Tab.

Let us know if this helps!
by Clifton Crane
Mon Jan 09, 2017 3:28 pm
Forum: Hardware Specific Questions
Topic: x56 SAITEK P3D PROBLEMS
Replies: 13
Views: 957

Re: x56 SAITEK P3D PROBLEMS

Hello Weston,

Which version of Prepar3D are you using? If using v3.4, you may want to try switching control API's to DirectInput via Options > Settings > Controls > Other Tab.

Thanks.
by Clifton Crane
Thu Jan 05, 2017 10:35 pm
Forum: Scenario Development (SimDirector) Questions
Topic: [RESOLVED] Aircraft stuck at full throttle upon loading scenario
Replies: 3
Views: 167

Re: Aircraft stuck at full throttle upon loading scenario

Hello, Is the user object the same aircraft as the recorded object? Do you see the same issue if either the recorded or the user aircraft are different yet still using the 3rd-party add-on aircraft for either object? Also, if the throttle animation is working correctly, what indication leads you to ...

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