Search found 19 matches

by jamcd787
Fri Mar 08, 2019 8:19 pm
Forum: Scenario Development (SimDirector) Questions
Topic: v4.4 triggers broken
Replies: 7
Views: 41592

Re: v4.4 triggers broken

Brad, Thanks for your response and attention to this issue. It seems like a subtle difference, but it causes big problems. I'll try to explain it better and I've attached a couple images to illustrate. When we want to continuously monitor a pilot for altitude or other parameter, we create objects as...
by jamcd787
Thu Feb 14, 2019 7:26 pm
Forum: Scenario Development (SimDirector) Questions
Topic: v4.4 triggers broken
Replies: 7
Views: 41592

v4.4 triggers broken

As of v4.4, non-one shot triggers seem to be broken compared to v4.3 and v4.2. They now re-fire continuously vs. only re-arming after the child action objects complete. This has broken our training missions completely. I posted on this issue almost a month ago with no replies: https://prepar3d.com/f...
by jamcd787
Sun Jan 27, 2019 9:11 pm
Forum: Prepar3D Client Application Questions
Topic: Cylinder path areas not saved correctly
Replies: 1
Views: 5632

Cylinder path areas not saved correctly

We develop training missions in P3D and use the cylinder path area to depict controlled airspace like Delta, Charlie and Bravo. Setting the "render in mission" to true allows pilots to visualize the controlled airspace. When one of these missions is saved and reloaded, the cylinders all lo...
by jamcd787
Wed Jan 23, 2019 7:26 pm
Forum: Scenario Development (SimDirector) Questions
Topic: Major change to triggers in v4.4?
Replies: 0
Views: 12510

Major change to triggers in v4.4?

We have been developing scenarios and running with v4.2 with no problems, once we understood how the triggers actually work in structured scenarios. With v4.4 we see a major difference in the behavior of non-one-shot triggers. They seem to arm immediately after firing, regardless of whether the chil...
by jamcd787
Mon Jan 14, 2019 10:57 pm
Forum: Scenario Development (SimDirector) Questions
Topic: BUG: OnCompleteActions/ Referenced does not "stick"
Replies: 5
Views: 23632

Re: BUG: OnCompleteActions/ Referenced does not "stick"

Wonderboy, thanks for clearly explaining this issue. I spent a huge amount of time in the last two weeks debugging a complex mission, only to confirm this behavior. Ray and I work together as well and he saw this 2 years ago. I may be able to add a tiny bit to clarify the behavior we are seeing: Whe...
by jamcd787
Thu Dec 27, 2018 2:49 am
Forum: Prepar3D Client Application Questions
Topic: IFR flight plans for GA training
Replies: 4
Views: 9609

Re: IFR flight plans for GA training

Dan and Doc_Z, Thanks very much for your replies. I understand and agree that P3D ATC is fairly primitive, but I still believe it can be used for introductory IFR procedures. I was hoping that if I created an IFR plan with an acceptable set of waypoints that ATC would let you fly it "own nav&qu...
by jamcd787
Fri Nov 16, 2018 8:55 pm
Forum: Prepar3D Client Application Questions
Topic: IFR flight plans for GA training
Replies: 4
Views: 9609

IFR flight plans for GA training

We are developing structured scenarios for IFR flight training. We use the built-in P3D flight planner to create the IFR plan and save the mission. No problem activating and communicating with ATC. The question is: Can a developer set the distance from which ATC switches you to an "arrival"...
by jamcd787
Fri Dec 29, 2017 3:43 am
Forum: Scenario Development (SimDirector) Questions
Topic: Saved structured scenario error (.spb)
Replies: 1
Views: 11067

Saved structured scenario error (.spb)

There seems to be a problem with saved structured scenarios that contain CylinderArea Objects. These objects are originally defined in the .xml mission file created with SimDirector, but after flying and saving a structured mission in progress, a .spb is created. When reloaded, all the Cylinders hav...
by jamcd787
Fri Dec 29, 2017 3:39 am
Forum: Scenario Development (SimDirector) Questions
Topic: [RESOLVED] RPN scripts within script triggers fail in v4?
Replies: 3
Views: 15097

Re: RPN scripts within script triggers fail in v4?

Thanks! I think we confirmed it's working now in 4.1.
by jamcd787
Sat Sep 30, 2017 2:45 pm
Forum: Scenario Development (SimDirector) Questions
Topic: [RESOLVED] RPN scripts within script triggers fail in v4?
Replies: 3
Views: 15097

[RESOLVED] RPN scripts within script triggers fail in v4?

it seems that RPN scripts are not properly evaluated in script triggers in v4. they worked great in v3. some scripts cause validation errors, others simply don't evaluate correctly. one example is an RPN script that begins (A:INDICATED AIRSPEED, knots) will cause an immediate object error of "m...
by jamcd787
Mon Sep 25, 2017 12:21 am
Forum: SimConnect Interface Questions
Topic: Simconnect for selecting airport/location
Replies: 3
Views: 11800

Re: Simconnect for selecting airport/location

Oliver, Thanks very much for your reply. I understood it was something like this. I found a database file that has the coordinates of all airports listed by latitude/longitude but these place you in the center of the runway complex. As you said, the local detailed information is in the terrain files...
by jamcd787
Wed Aug 30, 2017 6:14 pm
Forum: SimConnect Interface Questions
Topic: Simconnect for selecting airport/location
Replies: 3
Views: 11800

Simconnect for selecting airport/location

Simconnect (and simdirector) can set weather and other parameters, but I cannot find a way to select an airport using it's ICAO code + airport location - like KHWD 28L or Alpha taxiway, etc. This interface is offered through an on-screen menu, but is there a way to access it (database?) through Simc...
by jamcd787
Thu Apr 06, 2017 10:46 pm
Forum: Scenario Development (SimDirector) Questions
Topic: "Spot" camera bug when loading mission
Replies: 1
Views: 10296

Re: "Spot" camera bug when loading mission

Btw, further testing reveals that the ChaseHeading, ChaseDistance and ChaseAltitude parameters set in cameras.cfg seem not to affect the camera if it's a "Spot" Track=FlatChase
by jamcd787
Thu Apr 06, 2017 10:35 pm
Forum: Scenario Development (SimDirector) Questions
Topic: "Spot" camera bug when loading mission
Replies: 1
Views: 10296

"Spot" camera bug when loading mission

When there is a "Spot" camera, either FlatChase or FlatChaseLocked, the ChaseDistance is ignored upon the *first* scenario load and 24 is substituted. Loading the same scenario again works correctly. (subsequent loads of the same ok too). This also occurs when changing scenarios, ie. load ...