Search found 19 matches
- Fri Mar 08, 2019 8:19 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: v4.4 triggers broken
- Replies: 7
- Views: 41592
Re: v4.4 triggers broken
Brad, Thanks for your response and attention to this issue. It seems like a subtle difference, but it causes big problems. I'll try to explain it better and I've attached a couple images to illustrate. When we want to continuously monitor a pilot for altitude or other parameter, we create objects as...
- Thu Feb 14, 2019 7:26 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: v4.4 triggers broken
- Replies: 7
- Views: 41592
v4.4 triggers broken
As of v4.4, non-one shot triggers seem to be broken compared to v4.3 and v4.2. They now re-fire continuously vs. only re-arming after the child action objects complete. This has broken our training missions completely. I posted on this issue almost a month ago with no replies: https://prepar3d.com/f...
- Sun Jan 27, 2019 9:14 pm
- Forum: Prepar3D Client Application Questions
- Topic: Cylinder path areas not saved correctly
- Replies: 1
- Views: 5632
- Sun Jan 27, 2019 9:11 pm
- Forum: Prepar3D Client Application Questions
- Topic: Cylinder path areas not saved correctly
- Replies: 1
- Views: 5632
Cylinder path areas not saved correctly
We develop training missions in P3D and use the cylinder path area to depict controlled airspace like Delta, Charlie and Bravo. Setting the "render in mission" to true allows pilots to visualize the controlled airspace. When one of these missions is saved and reloaded, the cylinders all lo...
- Wed Jan 23, 2019 7:26 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: Major change to triggers in v4.4?
- Replies: 0
- Views: 12510
Major change to triggers in v4.4?
We have been developing scenarios and running with v4.2 with no problems, once we understood how the triggers actually work in structured scenarios. With v4.4 we see a major difference in the behavior of non-one-shot triggers. They seem to arm immediately after firing, regardless of whether the chil...
- Mon Jan 14, 2019 10:57 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: BUG: OnCompleteActions/ Referenced does not "stick"
- Replies: 5
- Views: 23632
Re: BUG: OnCompleteActions/ Referenced does not "stick"
Wonderboy, thanks for clearly explaining this issue. I spent a huge amount of time in the last two weeks debugging a complex mission, only to confirm this behavior. Ray and I work together as well and he saw this 2 years ago. I may be able to add a tiny bit to clarify the behavior we are seeing: Whe...
- Thu Dec 27, 2018 2:49 am
- Forum: Prepar3D Client Application Questions
- Topic: IFR flight plans for GA training
- Replies: 4
- Views: 9609
Re: IFR flight plans for GA training
Dan and Doc_Z, Thanks very much for your replies. I understand and agree that P3D ATC is fairly primitive, but I still believe it can be used for introductory IFR procedures. I was hoping that if I created an IFR plan with an acceptable set of waypoints that ATC would let you fly it "own nav&qu...
- Fri Nov 16, 2018 8:55 pm
- Forum: Prepar3D Client Application Questions
- Topic: IFR flight plans for GA training
- Replies: 4
- Views: 9609
IFR flight plans for GA training
We are developing structured scenarios for IFR flight training. We use the built-in P3D flight planner to create the IFR plan and save the mission. No problem activating and communicating with ATC. The question is: Can a developer set the distance from which ATC switches you to an "arrival"...
- Fri Dec 29, 2017 3:43 am
- Forum: Scenario Development (SimDirector) Questions
- Topic: Saved structured scenario error (.spb)
- Replies: 1
- Views: 11067
Saved structured scenario error (.spb)
There seems to be a problem with saved structured scenarios that contain CylinderArea Objects. These objects are originally defined in the .xml mission file created with SimDirector, but after flying and saving a structured mission in progress, a .spb is created. When reloaded, all the Cylinders hav...
- Fri Dec 29, 2017 3:39 am
- Forum: Scenario Development (SimDirector) Questions
- Topic: [RESOLVED] RPN scripts within script triggers fail in v4?
- Replies: 3
- Views: 15097
Re: RPN scripts within script triggers fail in v4?
Thanks! I think we confirmed it's working now in 4.1.
- Sat Sep 30, 2017 2:45 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: [RESOLVED] RPN scripts within script triggers fail in v4?
- Replies: 3
- Views: 15097
[RESOLVED] RPN scripts within script triggers fail in v4?
it seems that RPN scripts are not properly evaluated in script triggers in v4. they worked great in v3. some scripts cause validation errors, others simply don't evaluate correctly. one example is an RPN script that begins (A:INDICATED AIRSPEED, knots) will cause an immediate object error of "m...
- Mon Sep 25, 2017 12:21 am
- Forum: SimConnect Interface Questions
- Topic: Simconnect for selecting airport/location
- Replies: 3
- Views: 11800
Re: Simconnect for selecting airport/location
Oliver, Thanks very much for your reply. I understood it was something like this. I found a database file that has the coordinates of all airports listed by latitude/longitude but these place you in the center of the runway complex. As you said, the local detailed information is in the terrain files...
- Wed Aug 30, 2017 6:14 pm
- Forum: SimConnect Interface Questions
- Topic: Simconnect for selecting airport/location
- Replies: 3
- Views: 11800
Simconnect for selecting airport/location
Simconnect (and simdirector) can set weather and other parameters, but I cannot find a way to select an airport using it's ICAO code + airport location - like KHWD 28L or Alpha taxiway, etc. This interface is offered through an on-screen menu, but is there a way to access it (database?) through Simc...
- Thu Apr 06, 2017 10:46 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: "Spot" camera bug when loading mission
- Replies: 1
- Views: 10296
Re: "Spot" camera bug when loading mission
Btw, further testing reveals that the ChaseHeading, ChaseDistance and ChaseAltitude parameters set in cameras.cfg seem not to affect the camera if it's a "Spot" Track=FlatChase
- Thu Apr 06, 2017 10:35 pm
- Forum: Scenario Development (SimDirector) Questions
- Topic: "Spot" camera bug when loading mission
- Replies: 1
- Views: 10296
"Spot" camera bug when loading mission
When there is a "Spot" camera, either FlatChase or FlatChaseLocked, the ChaseDistance is ignored upon the *first* scenario load and 24 is substituted. Loading the same scenario again works correctly. (subsequent loads of the same ok too). This also occurs when changing scenarios, ie. load ...