Search found 678 matches

by FSMP
Thu Nov 22, 2018 11:44 am
Forum: Multiplayer Specific Questions
Topic: Multiplayer in 4.3
Replies: 9
Views: 49948

Re: Multiplayer in 4.3

Does P3D now allow a connection via the Internet, and allow a host session and clients from all over the world? FSX did, P3D did when 1st launched. Then it got broken. Then "Beatles" fixed it. Now it seems that someone else has "broken" it again. A few months ago I wrote a detai...
by FSMP
Sun Dec 18, 2016 10:23 am
Forum: Multiplayer Specific Questions
Topic: geting frstrated with multi player
Replies: 14
Views: 31181

Re: geting frstrated with multi player

I believe that if you contact/ask PMDG, they will inform you that the PMDG 737 does NOT support Multiplayer, and that you will find significant issues, if you try to use the PMDG 737 in a multiplayer session (as you seem to have experienced already).

Geoff
by FSMP
Thu Feb 04, 2016 11:11 pm
Forum: Prepar3D Feature Requests
Topic: Better (non Fatal) Out of memory handling
Replies: 11
Views: 16954

Re: Better (non Fatal) Out of memory handling

Ok I've given this more thought and it's not as simple as you think. When an application requests memory, it might be only 128 bytes of memory... but the system doesn't do allocations that small. It grabs it in much larger blocks, setting them aside and then pulling out pieces as they're requested ...
by FSMP
Mon Feb 01, 2016 11:22 pm
Forum: Prepar3D Feature Requests
Topic: Better (non Fatal) Out of memory handling
Replies: 11
Views: 16954

Re: Better (non Fatal) Out of memory handling

<-------- and introduce some better memory management, that can monitor memory usage, and if still needed, release some of the allocated memory that is being used up by non-essential resources (ie High slider settings), and in real time, sacrifice some performance/resolution/etc, and keep the simul...
by FSMP
Thu Jan 28, 2016 2:27 pm
Forum: Prepar3D Feature Requests
Topic: Better (non Fatal) Out of memory handling
Replies: 11
Views: 16954

Better (non Fatal) Out of memory handling

Surely, something can be done to improve P3D's behavior when it starts to run out of memory. ?? Just "Giving up" and terminating the application with the pitiful "Out of memory" message, is really now unacceptable in a simulator of this class, and appears to be an inherited act o...
by FSMP
Thu Jan 28, 2016 2:34 am
Forum: Multiplayer Specific Questions
Topic: [RESOLVED] Spoiler variable not transmitted in MP (v2 and v3)
Replies: 21
Views: 50742

Re: Spoiler variable not transmitted in MP (v2 and v3)

Tested last night - guests cannot see the host's spoilers. As guests cannot even see the Host's Spoilers, then there must be some issue with either the Transmission of the spoiler information in the packet going from the Host to the Guests, or some issue with the Guests being able to interpret the ...
by FSMP
Sat Jan 23, 2016 6:53 pm
Forum: Multiplayer Specific Questions
Topic: [RESOLVED] Spoiler variable not transmitted in MP (v2 and v3)
Replies: 21
Views: 50742

Re: Spoiler variable not transmitted in MP (v2 and v3)

Clifton, our MilViz team tested three default aircraft (Mooney, F-22, Learjet) and all had the same problem. They tested in v2 and saw exactly the same symptoms that I've seen in v3 multiplayer. Guests see no spoiler movement when others deploy or retract, and can see their own correctly moving whe...
by FSMP
Mon Jan 11, 2016 1:32 am
Forum: Prepar3D Client Application Questions
Topic: Bug discovered in P3D v3.1 (locale settings and inputting coordinates)
Replies: 7
Views: 12483

Re: Bug discovered in P3D v3.1 (locale settings and inputting coordinates)

Maybe it would it be possible, for LM, in future releases of P3D, to compile P3D with Localization forced to USA within P3d ?
by FSMP
Thu Dec 17, 2015 1:03 am
Forum: Multiplayer Specific Questions
Topic: Shared Cockpit - Spontaneous Time Acceleration
Replies: 26
Views: 59451

Re: Shared Cockpit - Spontaneous Time Acceleration

I am watching this thread with interest. As the OP is able to reproduce the Spontaneous Time Acceleration with some degree of reputability, when they have installed both FSXFlight app and the required FSUIPC4 v4.948e, maybe they could test again with just FSUIPC, to help narrow down what product is ...
by FSMP
Wed Dec 02, 2015 8:51 pm
Forum: Multiplayer Specific Questions
Topic: any public sessions?
Replies: 1
Views: 10995

Re: any public sessions?

Try joining Digital Theme Park

http://www.digitalthemepark.com/teamspe ... 0Setup.pdf

They have a 24/7 P3D version 3 Server.

Good bunch of FS guys ....
by FSMP
Sun Nov 22, 2015 2:56 am
Forum: Multiplayer Specific Questions
Topic: in game comm in MP
Replies: 16
Views: 37013

Re: in game comm in MP

12,000 Audio rate in Dovetail's "Steam" build of FSX ??

http://www.prepar3d.com/forum/viewtopic ... 16&t=99208
by FSMP
Sat Nov 21, 2015 4:11 pm
Forum: Other Support Questions
Topic: system reboot
Replies: 5
Views: 10163

Re: system reboot

Hello all i am new to these forums. i will try and explain my problem : after a few weeks in to the sim suddely my system reboots randomly without anny blue screen or what so ever.tried to fully resinstall the sim but no luck it can happen within 5 min or after 3 hours.in the windows logs i cant fi...
by FSMP
Fri Nov 20, 2015 11:30 pm
Forum: Multiplayer Specific Questions
Topic: [RESOLVED] Spoiler variable not transmitted in MP (v2 and v3)
Replies: 21
Views: 50742

Re: Spoiler variable not transmitted in MP (v2 and v3)

FSMP wrote:
In hindsight, MS might have done better to have included the Spoiler Value, in the Packet structure of the packet that send other analogue values, such as elevator, rudder etc, that is send every 5 seconds.
CORRECTION.

should have been "that is sent 5 times / second"
by FSMP
Thu Nov 19, 2015 8:51 pm
Forum: Multiplayer Specific Questions
Topic: in game comm in MP
Replies: 16
Views: 37013

Re: in game comm in MP

oops should have been "128", "8" got left off:( Yes, while 128K is "HIGH QUALITY" ( approx CD quality), it is both UNREALISTICALLY "CLEAR", as well as being a very high "Internet" Bandwidth Hog. May be acceptable for a LAN setup (10MB or 100MB or 10...
by FSMP
Wed Nov 18, 2015 3:32 am
Forum: Multiplayer Specific Questions
Topic: in game comm in MP
Replies: 16
Views: 37013

Re: in game comm in MP

There's a section in our Learning Center under Product->Multiplayer all about comms in multiplayer! If there's something not clear in there, let us know so we can fix it. I do not see the Voice Compression selection list, in the Docs. Might help to have the options listed, and a general recommendat...